Scrayos UG (haftungsbeschränkt)

Scrayos UG (haftungsbeschränkt)

7 Followers
Gaming, Development, Community

Decisions 35

Joshua Dean Küpper

CEO at Scrayos UG (haftungsbeschränkt)

We use GitLab CI because of the great native integration as a part of the GitLab framework and the linting-capabilities it offers. The visualization of complex pipelines and the embedding within the project overview made Gitlab CI even more convenient. We use it for all projects, all deployments and as a part of GitLab Pages.

While we initially used the Shell-executor, we quickly switched to the Docker-executor and use it exclusively now.

We formerly used Jenkins but preferred to handle everything within GitLab . Aside from the unification of our infrastructure another motivation was the "configuration-in-file"-approach, that Gitlab CI offered, while Jenkins support of this concept was very limited and users had to resort to using the webinterface. Since the file is included within the repository, it is also version controlled, which was a huge plus for us.

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Joshua Dean Küpper

CEO at Scrayos UG (haftungsbeschränkt)

We've already been monitoring Agones for a few years now, but we only adapted Kubernetes in mid 2021, so we could never use it until then. Transitioning to Kubernetes has overall been a blast. There's definitely a steep learning curve associated with it, but for us, it was certainly worth it. And Agones plays definitely a part in it.

We previously scheduled our game servers with Docker Compose and Docker Swarm, but that always felt a little brittle and like a really "manual" process, even though everything was already dockerized. For matchmaking, we didn't have any solution yet.

After we did tons of local testing, we deployed our first production-ready Kubernetes cluster with #kubespray and deployed Agones (with Helm) on it. The installation was very easy and the official chart had just the right amount of knobs for us!

The aspect, that we were the most stunned about, is how seamless Agones integrates into the Kubernetes infrastructure. It reuses existing mechanisms like the Health Pings and extends them with more resource states and other properties that are unique to game servers. But you're still free to use it however you like: One GameServer per Game-Session, one GameServer for multiple Game-Sessions (in parallel or reusing existing servers), custom allocation mechanisms, webhook-based scaling, ... we didn't run into any dead ends yet.

One thing, that I was a little worried about in the beginning, was the SDK integration, as there was no official one for Minecraft/Java. And the two available inofficial ones didn't satisfy our requirements for the SDK. Therefore, we went and developed our own SDK and ... it was super easy! Agones does publish their Protobuf files and so we could generate the stubs with #Protoc. The existing documentation regarding Client-SDKs from Agones was a great help in writing our own documentation for the interface methods.

And they even have excellent tooling for testing your own SDK implementations. With the use of Testcontainers we could just spin up the local SDK testing image for each of the integration tests and could confirm that our SDK is working fine. We discovered a very small inconsistency for one of the interface methods, submitted an issue and a corresponding PR and it was merged within less than 24 hours.

We've now been using Agones for a few months and it has proven to be very reliable, easy to manage and just a great tool in general.

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Joshua Dean Küpper

CEO at Scrayos UG (haftungsbeschränkt)

We primarily use MariaDB but use PostgreSQL as a part of GitLab , Sentry and Nextcloud , which (initially) forced us to use it anyways. While this isn't much of a decision – because we didn't have one (ha ha) – we learned to love the perks and advantages of PostgreSQL anyways. PostgreSQL's extension system makes it even more flexible than a lot of the other SQL-based DBs (that only offer stored procedures) and the additional JOIN options, the enhanced role management and the different authentication options came in really handy, when doing manual maintenance on the databases.

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Joshua Dean Küpper

CEO at Scrayos UG (haftungsbeschränkt)

We use Sonatype Nexus to store our closed-source java libraries to simplify our deployment and dependency-management. While there are many alternatives, most of them are expensive ( GitLab Enterprise ), monilithic ( JFrog Artifactory ) or only offer SaaS-licences. We preferred the on-premise approach of Nexus and therefore decided to use it.

We exclusively use the Maven-capabilities and are glad that the modular design of Nexus allows us to run it very lightweight.

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