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  1. Stackups
  2. Application & Data
  3. Game Engines
  4. Game Development
  5. PlayFab vs Unity

PlayFab vs Unity

OverviewDecisionsComparisonAlternatives

Overview

Unity
Unity
Stacks1.8K
Followers1.4K
Votes78
PlayFab
PlayFab
Stacks37
Followers88
Votes0

PlayFab vs Unity: What are the differences?

Introduction

In web development, it is essential to understand the key differences between platforms to make informed decisions. PlayFab and Unity are two widely used platforms, each with its unique features and capabilities. This markdown document will outline the key differences between PlayFab and Unity in a concise and structured format.

  1. Platform Purpose: PlayFab is a backend platform used for creating online games by providing features like user authentication, virtual currency management, and multiplayer support. On the other hand, Unity is a powerful game development platform that allows developers to create both 2D and 3D games using its robust engine and extensive toolset.

  2. Integration: PlayFab is designed to seamlessly integrate with game engines, including Unity. It provides Unity-specific SDKs and plugins, making it easier for developers to incorporate PlayFab features into Unity games. Unity, on the other hand, is a standalone game development platform and does not specifically integrate with PlayFab or any other backend service out of the box.

  3. Development Environment: PlayFab offers a cloud-based service that handles backend operations, such as player data storage and game logic execution. This allows developers to focus on the game client without worrying about server setup and management. In contrast, Unity provides a powerful integrated development environment (IDE) with features like scene editing, asset management, and scripting, enabling developers to create and edit games entirely within the Unity environment.

  4. Monetization and Analytics: PlayFab provides various tools for monetization, including virtual currency management, in-app purchases, and player segmentation for targeted marketing. It also offers detailed analytics to track player behavior, retention rates, and revenue metrics. While Unity offers some monetization and analytics features, such as the Unity Ads platform and Unity Analytics, they may not be as robust and comprehensive as PlayFab's dedicated tools.

  5. Multiplayer Support: PlayFab provides extensive support for multiplayer game development, including matchmaking, real-time game server hosting, and authoritative server logic. It offers features like shared group data and leaderboard management to enhance multiplayer experiences. Unity, although capable of creating multiplayer games, does not have built-in multiplayer-specific features like PlayFab. Developers need to implement multiplayer functionality using Unity's networking capabilities or integrating third-party plugins or services.

  6. Scalability and Infrastructure: PlayFab is built on a scalable cloud infrastructure, ensuring high availability and reliability for online games. It automatically handles server scaling and load balancing to accommodate varying player demands. Unity, being a game development platform, does not provide built-in infrastructure or scalability features. Developers would need to consider their own hosting options and infrastructure management when deploying Unity games.

In summary, PlayFab and Unity offer distinct features and purposes in the game development ecosystem. PlayFab primarily focuses on providing backend services for online games, while Unity is a comprehensive game development platform. PlayFab offers seamless integration with Unity, cloud-based development environment, extensive multiplayer support, and powerful monetization/analytics tools. Unity, while not specializing in backend services, provides a robust game development environment, scripting capabilities, and multiplayer functionality options.

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Advice on Unity, PlayFab

Alexey
Alexey

Software Engineer / Game Developer at Norlin Games

Jun 11, 2020

Decided

When I started to learn game development, I've tried to use Unity multiple times because it's the most popular option. But never get it worked because of the clunky UI which is very hard to understand for a new user. After some time, I've decided to try UE4 despite there was a lot of rumors that it's "heavy" or requires an AAA team. And suddenly it clicked, everything works as I expecting, UI is clear and much more powerfull, no need to build custom tools to work on the game itself. Blueprints are very helpful for beginners, C++ has a lot of "syntax-sugar" - macroses, a lot of convenient in-engine types for everything. Later while working with Unreal, I've realized it has very consistent roadmap with constant improvements and adding new features. At the same time, each major version update is painless so you can upgrade your project during development to get new features. UE4 is free to use with the full list of features and you only have to pay royalty after getting your first $1 million from the project (and that's just the default case, you can always discuss custom license with an upfront fee, if you want to).

92.3k views92.3k
Comments
Arthur
Arthur

Software Engineer at Value Industry

Mar 1, 2020

Decided

I chose Unity over Unreal Engine because Unity has a more user friendly UI for beginners looking to learn game development. Additionally, as someone who uses a lot of online resources to learn new languages and tools, I found a lot of tutorials covering game development with Unity as the core engine. This doesn't mean Unreal is not a great choice for game development, I just personally found learning game development much smoother with the amount of resources available with Unity.

89.8k views89.8k
Comments

Detailed Comparison

Unity
Unity
PlayFab
PlayFab

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

It unlocks a new world of creativity for game developers by providing a cross-platform "backend-as-a-service" built exclusively for games. We give game developers the tools, technologies, and know-how they need to have a trouble-free launch day, and profitable day-to-day operations after that.

-
Game Services; LiveOps; Analytics
Statistics
Stacks
1.8K
Stacks
37
Followers
1.4K
Followers
88
Votes
78
Votes
0
Pros & Cons
Pros
  • 17
    Because it's a powerful engine, you can build anything
  • 15
    C# language
  • 12
    Very Popular
  • 8
    Easy to Use
  • 7
    Cross Platform
Cons
  • 4
    Clunky UI
  • 4
    Closed source
  • 4
    Hard to get started with
  • 3
    No consistency with updates
  • 3
    Requires to build a lot of tools
No community feedback yet
Integrations
No integrations available
Android Studio
Android Studio
Java
Java
HTML5
HTML5
Unreal Engine
Unreal Engine
Cocoa Touch (iOS)
Cocoa Touch (iOS)

What are some alternatives to Unity, PlayFab?

Firebase

Firebase

Firebase is a cloud service designed to power real-time, collaborative applications. Simply add the Firebase library to your application to gain access to a shared data structure; any changes you make to that data are automatically synchronized with the Firebase cloud and with other clients within milliseconds.

Socket.IO

Socket.IO

It enables real-time bidirectional event-based communication. It works on every platform, browser or device, focusing equally on reliability and speed.

PubNub

PubNub

PubNub makes it easy for you to add real-time capabilities to your apps, without worrying about the infrastructure. Build apps that allow your users to engage in real-time across mobile, browser, desktop and server.

Pusher

Pusher

Pusher is the category leader in delightful APIs for app developers building communication and collaboration features.

SignalR

SignalR

SignalR allows bi-directional communication between server and client. Servers can now push content to connected clients instantly as it becomes available. SignalR supports Web Sockets, and falls back to other compatible techniques for older browsers. SignalR includes APIs for connection management (for instance, connect and disconnect events), grouping connections, and authorization.

Ably

Ably

Ably offers WebSockets, stream resume, history, presence, and managed third-party integrations to make it simple to build, extend, and deliver digital realtime experiences at scale.

Syncano

Syncano

Syncano is a backend platform to build powerful real-time apps more efficiently. Integrate with any API, minimize boilerplate code and control your data - all from one place.

NATS

NATS

Unlike traditional enterprise messaging systems, NATS has an always-on dial tone that does whatever it takes to remain available. This forms a great base for building modern, reliable, and scalable cloud and distributed systems.

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

SocketCluster

SocketCluster

SocketCluster is a fast, highly scalable HTTP + realtime server engine which lets you build multi-process realtime servers that make use of all CPU cores on a machine/instance. It removes the limitations of having to run your Node.js server as a single thread and makes your backend resilient by automatically recovering from worker crashes and aggregating errors into a central log.

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