Alternatives to Unity logo

Alternatives to Unity

Unreal Engine, MonoGame, Godot, Blender, and JavaScript are the most popular alternatives and competitors to Unity.
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What is Unity and what are its top alternatives?

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
Unity is a tool in the Game Development category of a tech stack.

Top Alternatives to Unity

  • Unreal Engine
    Unreal Engine

    It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game. ...

  • MonoGame
    MonoGame

    It is a free C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems. ...

  • Godot
    Godot

    It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world. ...

  • Blender
    Blender

    It is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. ...

  • JavaScript
    JavaScript

    JavaScript is most known as the scripting language for Web pages, but used in many non-browser environments as well such as node.js or Apache CouchDB. It is a prototype-based, multi-paradigm scripting language that is dynamic,and supports object-oriented, imperative, and functional programming styles. ...

  • Git
    Git

    Git is a free and open source distributed version control system designed to handle everything from small to very large projects with speed and efficiency. ...

  • GitHub
    GitHub

    GitHub is the best place to share code with friends, co-workers, classmates, and complete strangers. Over three million people use GitHub to build amazing things together. ...

  • Python
    Python

    Python is a general purpose programming language created by Guido Van Rossum. Python is most praised for its elegant syntax and readable code, if you are just beginning your programming career python suits you best. ...

Unity alternatives & related posts

Unreal Engine logo

Unreal Engine

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A suite of integrated tools for game developers
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PROS OF UNREAL ENGINE
  • 10
    C++
  • 6
    Blueprints
  • 5
    PBR
  • 4
    Suitable for any projects
  • 4
    Source Available
  • 3
    Convenient and modern UI
  • 1
    Most Popular Game engine
CONS OF UNREAL ENGINE
  • 6
    Heavy
  • 1
    A lot of "heaviness" myths around

related Unreal Engine posts

MonoGame logo

MonoGame

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A free C# framework used by game developers
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PROS OF MONOGAME
  • 1
    Cross-platform
CONS OF MONOGAME
  • 1
    Can't working in vs mac 2019
  • 1
    No GUI

related MonoGame posts

Godot logo

Godot

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Free and open source 2D and 3D game engine
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PROS OF GODOT
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    Open source
  • 6
    Easy to port
  • 5
    Supports both C++, C# and GDScript
  • 5
    Cross-Platform
  • 5
    Simple
  • 4
    Avaible on Steam For Free
  • 3
    GDScript is Based On Python
CONS OF GODOT
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    Harder to learn
  • 1
    Performance in 3D
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    Need opengl 2.1 / 3.3
  • 1
    Somewhat poor 3D performance and lacks automatic LODs

related Godot posts

Blender logo

Blender

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Open Source 3D computer graphics software
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PROS OF BLENDER
  • 9
    Free for Commercial and Personal Use
  • 4
    Layers
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    Usable For Graphic Design
  • 3
    Dozens of free addons, courses and an active community
CONS OF BLENDER
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    Long Render Time (every 3d program ever)
  • 1
    Blender dropped the game engine, see UPBGE
  • 1
    Confusing UI and shortcut navigation for newcomers

related Blender posts

JavaScript logo

JavaScript

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Lightweight, interpreted, object-oriented language with first-class functions
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PROS OF JAVASCRIPT
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    Can be used on frontend/backend
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    It's everywhere
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    Lots of great frameworks
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    Fast
  • 745
    Light weight
  • 425
    Flexible
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    You can't get a device today that doesn't run js
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    Non-blocking i/o
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    Ubiquitousness
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    Expressive
  • 55
    Extended functionality to web pages
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    Relatively easy language
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    Executed on the client side
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    Relatively fast to the end user
  • 25
    Pure Javascript
  • 21
    Functional programming
  • 15
    Async
  • 13
    Full-stack
  • 12
    Setup is easy
  • 12
    Its everywhere
  • 11
    JavaScript is the New PHP
  • 11
    Because I love functions
  • 10
    Like it or not, JS is part of the web standard
  • 9
    Can be used in backend, frontend and DB
  • 9
    Expansive community
  • 9
    Future Language of The Web
  • 9
    Easy
  • 8
    No need to use PHP
  • 8
    For the good parts
  • 8
    Can be used both as frontend and backend as well
  • 8
    Everyone use it
  • 8
    Most Popular Language in the World
  • 8
    Easy to hire developers
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    Love-hate relationship
  • 7
    Powerful
  • 7
    Photoshop has 3 JS runtimes built in
  • 7
    Evolution of C
  • 7
    Popularized Class-Less Architecture & Lambdas
  • 7
    Agile, packages simple to use
  • 7
    Supports lambdas and closures
  • 6
    1.6K Can be used on frontend/backend
  • 6
    It's fun
  • 6
    Hard not to use
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    Nice
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    Client side JS uses the visitors CPU to save Server Res
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    Versitile
  • 6
    It let's me use Babel & Typescript
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    Easy to make something
  • 6
    Its fun and fast
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    Can be used on frontend/backend/Mobile/create PRO Ui
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    Function expressions are useful for callbacks
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    What to add
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    Client processing
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    Everywhere
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    Scope manipulation
  • 5
    Stockholm Syndrome
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    Promise relationship
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    Clojurescript
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    Because it is so simple and lightweight
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    Only Programming language on browser
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    Hard to learn
  • 1
    Test
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    Test2
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    Easy to understand
  • 1
    Not the best
  • 1
    Easy to learn
  • 1
    Subskill #4
  • 0
    Hard 彤
CONS OF JAVASCRIPT
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    A constant moving target, too much churn
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    Horribly inconsistent
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    Javascript is the New PHP
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    No ability to monitor memory utilitization
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    Shows Zero output in case of ANY error
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    Thinks strange results are better than errors
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    Can be ugly
  • 3
    No GitHub
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    Slow

related JavaScript posts

Zach Holman

Oof. I have truly hated JavaScript for a long time. Like, for over twenty years now. Like, since the Clinton administration. It's always been a nightmare to deal with all of the aspects of that silly language.

But wowza, things have changed. Tooling is just way, way better. I'm primarily web-oriented, and using React and Apollo together the past few years really opened my eyes to building rich apps. And I deeply apologize for using the phrase rich apps; I don't think I've ever said such Enterprisey words before.

But yeah, things are different now. I still love Rails, and still use it for a lot of apps I build. But it's that silly rich apps phrase that's the problem. Users have way more comprehensive expectations than they did even five years ago, and the JS community does a good job at building tools and tech that tackle the problems of making heavy, complicated UI and frontend work.

Obviously there's a lot of things happening here, so just saying "JavaScript isn't terrible" might encompass a huge amount of libraries and frameworks. But if you're like me, yeah, give things another shot- I'm somehow not hating on JavaScript anymore and... gulp... I kinda love it.

See more
Conor Myhrvold
Tech Brand Mgr, Office of CTO at Uber · | 44 upvotes · 9.6M views

How Uber developed the open source, end-to-end distributed tracing Jaeger , now a CNCF project:

Distributed tracing is quickly becoming a must-have component in the tools that organizations use to monitor their complex, microservice-based architectures. At Uber, our open source distributed tracing system Jaeger saw large-scale internal adoption throughout 2016, integrated into hundreds of microservices and now recording thousands of traces every second.

Here is the story of how we got here, from investigating off-the-shelf solutions like Zipkin, to why we switched from pull to push architecture, and how distributed tracing will continue to evolve:

https://eng.uber.com/distributed-tracing/

(GitHub Pages : https://www.jaegertracing.io/, GitHub: https://github.com/jaegertracing/jaeger)

Bindings/Operator: Python Java Node.js Go C++ Kubernetes JavaScript OpenShift C# Apache Spark

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Git logo

Git

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Fast, scalable, distributed revision control system
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PROS OF GIT
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    Distributed version control system
  • 1.1K
    Efficient branching and merging
  • 959
    Fast
  • 845
    Open source
  • 726
    Better than svn
  • 368
    Great command-line application
  • 306
    Simple
  • 291
    Free
  • 232
    Easy to use
  • 222
    Does not require server
  • 27
    Distributed
  • 22
    Small & Fast
  • 18
    Feature based workflow
  • 15
    Staging Area
  • 13
    Most wide-spread VSC
  • 11
    Role-based codelines
  • 11
    Disposable Experimentation
  • 7
    Frictionless Context Switching
  • 6
    Data Assurance
  • 5
    Efficient
  • 4
    Just awesome
  • 3
    Github integration
  • 3
    Easy branching and merging
  • 2
    Compatible
  • 2
    Flexible
  • 2
    Possible to lose history and commits
  • 1
    Rebase supported natively; reflog; access to plumbing
  • 1
    Light
  • 1
    Team Integration
  • 1
    Fast, scalable, distributed revision control system
  • 1
    Easy
  • 1
    Flexible, easy, Safe, and fast
  • 1
    CLI is great, but the GUI tools are awesome
  • 1
    It's what you do
  • 0
    Phinx
CONS OF GIT
  • 16
    Hard to learn
  • 11
    Inconsistent command line interface
  • 9
    Easy to lose uncommitted work
  • 7
    Worst documentation ever possibly made
  • 5
    Awful merge handling
  • 3
    Unexistent preventive security flows
  • 3
    Rebase hell
  • 2
    When --force is disabled, cannot rebase
  • 2
    Ironically even die-hard supporters screw up badly
  • 1
    Doesn't scale for big data

related Git posts

Simon Reymann
Senior Fullstack Developer at QUANTUSflow Software GmbH · | 30 upvotes · 9M views

Our whole DevOps stack consists of the following tools:

  • GitHub (incl. GitHub Pages/Markdown for Documentation, GettingStarted and HowTo's) for collaborative review and code management tool
  • Respectively Git as revision control system
  • SourceTree as Git GUI
  • Visual Studio Code as IDE
  • CircleCI for continuous integration (automatize development process)
  • Prettier / TSLint / ESLint as code linter
  • SonarQube as quality gate
  • Docker as container management (incl. Docker Compose for multi-container application management)
  • VirtualBox for operating system simulation tests
  • Kubernetes as cluster management for docker containers
  • Heroku for deploying in test environments
  • nginx as web server (preferably used as facade server in production environment)
  • SSLMate (using OpenSSL) for certificate management
  • Amazon EC2 (incl. Amazon S3) for deploying in stage (production-like) and production environments
  • PostgreSQL as preferred database system
  • Redis as preferred in-memory database/store (great for caching)

The main reason we have chosen Kubernetes over Docker Swarm is related to the following artifacts:

  • Key features: Easy and flexible installation, Clear dashboard, Great scaling operations, Monitoring is an integral part, Great load balancing concepts, Monitors the condition and ensures compensation in the event of failure.
  • Applications: An application can be deployed using a combination of pods, deployments, and services (or micro-services).
  • Functionality: Kubernetes as a complex installation and setup process, but it not as limited as Docker Swarm.
  • Monitoring: It supports multiple versions of logging and monitoring when the services are deployed within the cluster (Elasticsearch/Kibana (ELK), Heapster/Grafana, Sysdig cloud integration).
  • Scalability: All-in-one framework for distributed systems.
  • Other Benefits: Kubernetes is backed by the Cloud Native Computing Foundation (CNCF), huge community among container orchestration tools, it is an open source and modular tool that works with any OS.
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Tymoteusz Paul
Devops guy at X20X Development LTD · | 23 upvotes · 8M views

Often enough I have to explain my way of going about setting up a CI/CD pipeline with multiple deployment platforms. Since I am a bit tired of yapping the same every single time, I've decided to write it up and share with the world this way, and send people to read it instead ;). I will explain it on "live-example" of how the Rome got built, basing that current methodology exists only of readme.md and wishes of good luck (as it usually is ;)).

It always starts with an app, whatever it may be and reading the readmes available while Vagrant and VirtualBox is installing and updating. Following that is the first hurdle to go over - convert all the instruction/scripts into Ansible playbook(s), and only stopping when doing a clear vagrant up or vagrant reload we will have a fully working environment. As our Vagrant environment is now functional, it's time to break it! This is the moment to look for how things can be done better (too rigid/too lose versioning? Sloppy environment setup?) and replace them with the right way to do stuff, one that won't bite us in the backside. This is the point, and the best opportunity, to upcycle the existing way of doing dev environment to produce a proper, production-grade product.

I should probably digress here for a moment and explain why. I firmly believe that the way you deploy production is the same way you should deploy develop, shy of few debugging-friendly setting. This way you avoid the discrepancy between how production work vs how development works, which almost always causes major pains in the back of the neck, and with use of proper tools should mean no more work for the developers. That's why we start with Vagrant as developer boxes should be as easy as vagrant up, but the meat of our product lies in Ansible which will do meat of the work and can be applied to almost anything: AWS, bare metal, docker, LXC, in open net, behind vpn - you name it.

We must also give proper consideration to monitoring and logging hoovering at this point. My generic answer here is to grab Elasticsearch, Kibana, and Logstash. While for different use cases there may be better solutions, this one is well battle-tested, performs reasonably and is very easy to scale both vertically (within some limits) and horizontally. Logstash rules are easy to write and are well supported in maintenance through Ansible, which as I've mentioned earlier, are at the very core of things, and creating triggers/reports and alerts based on Elastic and Kibana is generally a breeze, including some quite complex aggregations.

If we are happy with the state of the Ansible it's time to move on and put all those roles and playbooks to work. Namely, we need something to manage our CI/CD pipelines. For me, the choice is obvious: TeamCity. It's modern, robust and unlike most of the light-weight alternatives, it's transparent. What I mean by that is that it doesn't tell you how to do things, doesn't limit your ways to deploy, or test, or package for that matter. Instead, it provides a developer-friendly and rich playground for your pipelines. You can do most the same with Jenkins, but it has a quite dated look and feel to it, while also missing some key functionality that must be brought in via plugins (like quality REST API which comes built-in with TeamCity). It also comes with all the common-handy plugins like Slack or Apache Maven integration.

The exact flow between CI and CD varies too greatly from one application to another to describe, so I will outline a few rules that guide me in it: 1. Make build steps as small as possible. This way when something breaks, we know exactly where, without needing to dig and root around. 2. All security credentials besides development environment must be sources from individual Vault instances. Keys to those containers should exist only on the CI/CD box and accessible by a few people (the less the better). This is pretty self-explanatory, as anything besides dev may contain sensitive data and, at times, be public-facing. Because of that appropriate security must be present. TeamCity shines in this department with excellent secrets-management. 3. Every part of the build chain shall consume and produce artifacts. If it creates nothing, it likely shouldn't be its own build. This way if any issue shows up with any environment or version, all developer has to do it is grab appropriate artifacts to reproduce the issue locally. 4. Deployment builds should be directly tied to specific Git branches/tags. This enables much easier tracking of what caused an issue, including automated identifying and tagging the author (nothing like automated regression testing!).

Speaking of deployments, I generally try to keep it simple but also with a close eye on the wallet. Because of that, I am more than happy with AWS or another cloud provider, but also constantly peeking at the loads and do we get the value of what we are paying for. Often enough the pattern of use is not constantly erratic, but rather has a firm baseline which could be migrated away from the cloud and into bare metal boxes. That is another part where this approach strongly triumphs over the common Docker and CircleCI setup, where you are very much tied in to use cloud providers and getting out is expensive. Here to embrace bare-metal hosting all you need is a help of some container-based self-hosting software, my personal preference is with Proxmox and LXC. Following that all you must write are ansible scripts to manage hardware of Proxmox, similar way as you do for Amazon EC2 (ansible supports both greatly) and you are good to go. One does not exclude another, quite the opposite, as they can live in great synergy and cut your costs dramatically (the heavier your base load, the bigger the savings) while providing production-grade resiliency.

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GitHub logo

GitHub

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Powerful collaboration, review, and code management for open source and private development projects
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PROS OF GITHUB
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    Open source friendly
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    Easy source control
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    Nice UI
  • 1.1K
    Great for team collaboration
  • 867
    Easy setup
  • 504
    Issue tracker
  • 486
    Great community
  • 482
    Remote team collaboration
  • 451
    Great way to share
  • 442
    Pull request and features planning
  • 147
    Just works
  • 132
    Integrated in many tools
  • 121
    Free Public Repos
  • 116
    Github Gists
  • 112
    Github pages
  • 83
    Easy to find repos
  • 62
    Open source
  • 60
    It's free
  • 60
    Easy to find projects
  • 56
    Network effect
  • 49
    Extensive API
  • 43
    Organizations
  • 42
    Branching
  • 34
    Developer Profiles
  • 32
    Git Powered Wikis
  • 30
    Great for collaboration
  • 24
    It's fun
  • 23
    Clean interface and good integrations
  • 22
    Community SDK involvement
  • 20
    Learn from others source code
  • 16
    Because: Git
  • 14
    It integrates directly with Azure
  • 10
    Newsfeed
  • 10
    Standard in Open Source collab
  • 8
    Fast
  • 8
    It integrates directly with Hipchat
  • 8
    Beautiful user experience
  • 7
    Easy to discover new code libraries
  • 6
    Smooth integration
  • 6
    Cloud SCM
  • 6
    Nice API
  • 6
    Graphs
  • 6
    Integrations
  • 6
    It's awesome
  • 5
    Quick Onboarding
  • 5
    Remarkable uptime
  • 5
    CI Integration
  • 5
    Hands down best online Git service available
  • 5
    Reliable
  • 4
    Free HTML hosting
  • 4
    Version Control
  • 4
    Simple but powerful
  • 4
    Unlimited Public Repos at no cost
  • 4
    Security options
  • 4
    Loved by developers
  • 4
    Uses GIT
  • 4
    Easy to use and collaborate with others
  • 3
    IAM
  • 3
    Nice to use
  • 3
    Ci
  • 3
    Easy deployment via SSH
  • 2
    Good tools support
  • 2
    Leads the copycats
  • 2
    Free private repos
  • 2
    Free HTML hostings
  • 2
    Easy and efficient maintainance of the projects
  • 2
    Beautiful
  • 2
    Never dethroned
  • 2
    IAM integration
  • 2
    Very Easy to Use
  • 2
    Easy to use
  • 2
    All in one development service
  • 2
    Self Hosted
  • 2
    Issues tracker
  • 2
    Easy source control and everything is backed up
  • 1
    Profound
CONS OF GITHUB
  • 53
    Owned by micrcosoft
  • 37
    Expensive for lone developers that want private repos
  • 15
    Relatively slow product/feature release cadence
  • 10
    API scoping could be better
  • 8
    Only 3 collaborators for private repos
  • 3
    Limited featureset for issue management
  • 2
    GitHub Packages does not support SNAPSHOT versions
  • 2
    Does not have a graph for showing history like git lens
  • 1
    No multilingual interface
  • 1
    Takes a long time to commit
  • 1
    Expensive

related GitHub posts

Johnny Bell

I was building a personal project that I needed to store items in a real time database. I am more comfortable with my Frontend skills than my backend so I didn't want to spend time building out anything in Ruby or Go.

I stumbled on Firebase by #Google, and it was really all I needed. It had realtime data, an area for storing file uploads and best of all for the amount of data I needed it was free!

I built out my application using tools I was familiar with, React for the framework, Redux.js to manage my state across components, and styled-components for the styling.

Now as this was a project I was just working on in my free time for fun I didn't really want to pay for hosting. I did some research and I found Netlify. I had actually seen them at #ReactRally the year before and deployed a Gatsby site to Netlify already.

Netlify was very easy to setup and link to my GitHub account you select a repo and pretty much with very little configuration you have a live site that will deploy every time you push to master.

With the selection of these tools I was able to build out my application, connect it to a realtime database, and deploy to a live environment all with $0 spent.

If you're looking to build out a small app I suggest giving these tools a go as you can get your idea out into the real world for absolutely no cost.

See more
Russel Werner
Lead Engineer at StackShare · | 32 upvotes · 1.9M views

StackShare Feed is built entirely with React, Glamorous, and Apollo. One of our objectives with the public launch of the Feed was to enable a Server-side rendered (SSR) experience for our organic search traffic. When you visit the StackShare Feed, and you aren't logged in, you are delivered the Trending feed experience. We use an in-house Node.js rendering microservice to generate this HTML. This microservice needs to run and serve requests independent of our Rails web app. Up until recently, we had a mono-repo with our Rails and React code living happily together and all served from the same web process. In order to deploy our SSR app into a Heroku environment, we needed to split out our front-end application into a separate repo in GitHub. The driving factor in this decision was mostly due to limitations imposed by Heroku specifically with how processes can't communicate with each other. A new SSR app was created in Heroku and linked directly to the frontend repo so it stays in-sync with changes.

Related to this, we need a way to "deploy" our frontend changes to various server environments without building & releasing the entire Ruby application. We built a hybrid Amazon S3 Amazon CloudFront solution to host our Webpack bundles. A new CircleCI script builds the bundles and uploads them to S3. The final step in our rollout is to update some keys in Redis so our Rails app knows which bundles to serve. The result of these efforts were significant. Our frontend team now moves independently of our backend team, our build & release process takes only a few minutes, we are now using an edge CDN to serve JS assets, and we have pre-rendered React pages!

#StackDecisionsLaunch #SSR #Microservices #FrontEndRepoSplit

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Python logo

Python

238.7K
194.8K
6.8K
A clear and powerful object-oriented programming language, comparable to Perl, Ruby, Scheme, or Java.
238.7K
194.8K
+ 1
6.8K
PROS OF PYTHON
  • 1.2K
    Great libraries
  • 959
    Readable code
  • 844
    Beautiful code
  • 785
    Rapid development
  • 688
    Large community
  • 434
    Open source
  • 391
    Elegant
  • 280
    Great community
  • 272
    Object oriented
  • 218
    Dynamic typing
  • 77
    Great standard library
  • 58
    Very fast
  • 54
    Functional programming
  • 48
    Easy to learn
  • 45
    Scientific computing
  • 35
    Great documentation
  • 28
    Easy to read
  • 28
    Productivity
  • 28
    Matlab alternative
  • 23
    Simple is better than complex
  • 20
    It's the way I think
  • 19
    Imperative
  • 18
    Free
  • 18
    Very programmer and non-programmer friendly
  • 17
    Machine learning support
  • 17
    Powerfull language
  • 16
    Fast and simple
  • 14
    Scripting
  • 12
    Explicit is better than implicit
  • 11
    Ease of development
  • 10
    Clear and easy and powerfull
  • 9
    Unlimited power
  • 8
    It's lean and fun to code
  • 8
    Import antigravity
  • 7
    Python has great libraries for data processing
  • 7
    Print "life is short, use python"
  • 6
    Flat is better than nested
  • 6
    Readability counts
  • 6
    Rapid Prototyping
  • 6
    Fast coding and good for competitions
  • 6
    Now is better than never
  • 6
    There should be one-- and preferably only one --obvious
  • 6
    High Documented language
  • 6
    I love snakes
  • 6
    Although practicality beats purity
  • 6
    Great for tooling
  • 5
    Great for analytics
  • 5
    Lists, tuples, dictionaries
  • 4
    Multiple Inheritence
  • 4
    Complex is better than complicated
  • 4
    Socially engaged community
  • 4
    Easy to learn and use
  • 4
    Simple and easy to learn
  • 4
    Web scraping
  • 4
    Easy to setup and run smooth
  • 4
    Beautiful is better than ugly
  • 4
    Plotting
  • 4
    CG industry needs
  • 3
    No cruft
  • 3
    It is Very easy , simple and will you be love programmi
  • 3
    Many types of collections
  • 3
    If the implementation is easy to explain, it may be a g
  • 3
    If the implementation is hard to explain, it's a bad id
  • 3
    Special cases aren't special enough to break the rules
  • 3
    Pip install everything
  • 3
    List comprehensions
  • 3
    Generators
  • 3
    Import this
  • 2
    Flexible and easy
  • 2
    Batteries included
  • 2
    Can understand easily who are new to programming
  • 2
    Powerful language for AI
  • 2
    Should START with this but not STICK with This
  • 2
    A-to-Z
  • 2
    Because of Netflix
  • 2
    Only one way to do it
  • 2
    Better outcome
  • 2
    Good for hacking
  • 1
    Securit
  • 1
    Slow
  • 1
    Sexy af
  • 0
    Ni
  • 0
    Powerful
CONS OF PYTHON
  • 53
    Still divided between python 2 and python 3
  • 28
    Performance impact
  • 26
    Poor syntax for anonymous functions
  • 22
    GIL
  • 19
    Package management is a mess
  • 14
    Too imperative-oriented
  • 12
    Hard to understand
  • 12
    Dynamic typing
  • 12
    Very slow
  • 8
    Indentations matter a lot
  • 8
    Not everything is expression
  • 7
    Incredibly slow
  • 7
    Explicit self parameter in methods
  • 6
    Requires C functions for dynamic modules
  • 6
    Poor DSL capabilities
  • 6
    No anonymous functions
  • 5
    Fake object-oriented programming
  • 5
    Threading
  • 5
    The "lisp style" whitespaces
  • 5
    Official documentation is unclear.
  • 5
    Hard to obfuscate
  • 5
    Circular import
  • 4
    Lack of Syntax Sugar leads to "the pyramid of doom"
  • 4
    The benevolent-dictator-for-life quit
  • 4
    Not suitable for autocomplete
  • 2
    Meta classes
  • 1
    Training wheels (forced indentation)

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How Uber developed the open source, end-to-end distributed tracing Jaeger , now a CNCF project:

Distributed tracing is quickly becoming a must-have component in the tools that organizations use to monitor their complex, microservice-based architectures. At Uber, our open source distributed tracing system Jaeger saw large-scale internal adoption throughout 2016, integrated into hundreds of microservices and now recording thousands of traces every second.

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