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Kendo UI vs Riot: What are the differences?
# Introduction
In this Markdown code, we will discuss the key differences between Kendo UI and Riot for better understanding.
1. **Architecture**: Kendo UI follows a widget-based architecture where each UI component is a self-contained widget, whereas Riot uses a virtual DOM and follows a component-based architecture where each component manages its own state and behavior.
2. **Size and Footprint**: Kendo UI is a larger library with a broader range of UI components, which can result in a larger file size and footprint, while Riot is a lightweight library focused on minimalism and performance, resulting in a smaller file size and faster rendering.
3. **License**: Kendo UI is a commercial product that requires a paid license for commercial use, while Riot is an open-source library released under the MIT license, allowing for free usage in both personal and commercial projects.
4. **Templating**: Kendo UI uses templates to define the layout of UI components, providing a more structured approach to defining UI elements, while Riot uses JSX-like syntax embedded directly in the JavaScript code to build UI components, offering a more seamless integration between markup and logic.
5. **Data Binding**: Kendo UI provides built-in two-way data binding capabilities, making it easier to synchronize data between the UI components and the underlying model, whereas Riot emphasizes unidirectional data flow to maintain a clear and predictable data flow in the application.
6. **Community Support**: Kendo UI has a large community of users and contributors offering extensive documentation, forums, and support resources, while Riot has a smaller but active community with a focus on providing lightweight and efficient solutions for modern web development.
In Summary, the key differences between Kendo UI and Riot lie in their architecture, size, licensing, templating approach, data binding mechanism, and community support, catering to different needs and preferences in web development.
Full disclosure; I worked for both Telerik and Infragistics in Developer Relations for these projects. From my point of view, neither is a clear "winner" in this space. Kendo has some nice features and Ignite doesn't have and vice versa. We ended up picking Kendo because we needed to settle on one of these, and most of our clients already owned Kendo because it came with some other Telerik product. That's it. It could have very easily gone the other way, but Telerik kinda won the ground war here, so...
Having said that, the only tool we really use is the grid (the rest of them are no better than Flowbite/HTML5/etc. controls. And even then, we really need to be leveraging the advanced functionality of the grid before telling the client they'll have to buy a support license.
Pros of Kendo UI
- Collection of controls15
- Speed5
- Multi-framework support4
- Mobile4
- AngularJS2
- Built-in router2
- Good Documentation1
Pros of Riot
- Its just easy... no training wheels needed13
- Light weight. Fast. Clear13
- Very simple, fast11
- Straightforward9
- Minimalistic6
- Great documentation4
- Simpler semantics than other frameworks4
- Easier than playing Teemo3
- Great engineering2
- Light, flexible and library friendly2
- Mastered under an hour1
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Cons of Kendo UI
- Massive footprint4
- Slow3
- Awdawd1
- Spotty Documentation1
- Expensive1
- Poor customizability1
Cons of Riot
- Smaller community1