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libGDX vs pygame: What are the differences?

Introduction LibGDX and Pygame are both popular game development frameworks used by developers to create games. While they serve a similar purpose, there are several key differences between the two that make them unique. Here are the top 6 differences between LibGDX and Pygame:

  1. Programming Language: LibGDX is primarily written in Java, while Pygame is written in Python. This difference in programming languages affects the syntax, structure, and overall development process of games using these frameworks. Developers with expertise in Java might prefer LibGDX, while Python developers might lean towards Pygame.

  2. Platform Support: LibGDX provides cross-platform support, allowing developers to deploy their games on multiple platforms like Windows, macOS, Linux, Android, iOS, and even web browsers. On the other hand, Pygame is more limited in terms of platform support and focuses primarily on desktop platforms such as Windows, macOS, and Linux.

  3. Ease of Use: Pygame is known for its simplicity and ease of use, making it a popular choice for beginners and hobbyist game developers. It provides a straightforward API and requires less setup and configuration compared to LibGDX. LibGDX, on the other hand, offers more advanced features and flexibility but comes with a steeper learning curve.

  4. Community and Documentation: Pygame has a large and active community that provides extensive documentation, tutorials, and resources. This vast community support makes it easier for developers to find solutions to their problems or get help when needed. While LibGDX also has an active community, it may not be as extensive or beginner-friendly as the Pygame community.

  5. Graphics and Multimedia: LibGDX offers more robust graphics and multimedia capabilities, making it suitable for developing graphically intensive games with complex effects and animations. It provides built-in support for 2D and 3D graphics, interactivity, and various rendering options. Pygame, on the other hand, focuses primarily on 2D graphics and provides a simpler set of multimedia features compared to LibGDX.

  6. Game Deployment: Deploying games developed with LibGDX requires the use of additional tools like Gradle or Maven to package and distribute the game for different platforms. Pygame, on the other hand, simplifies the deployment process by allowing developers to create standalone executables directly from their Python code, making it easier to distribute games to users.

In summary, LibGDX and Pygame differ in terms of programming language, platform support, ease of use, community support, graphics capabilities, and game deployment methods. Developers need to carefully consider these factors based on their requirements and expertise to choose the most suitable framework for their game development projects.

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Pros of libGDX
Pros of pygame
  • 1
    Knows exactly what happening
  • 1
  • 1
    Fully control
  • 3
    Easy to install
  • 1
  • 1
    Lightweigt by only being 12 mb

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Cons of libGDX
Cons of pygame
  • 1
    Full access to OS
  • 1
    No GUI
  • 2
    Has only 2d
  • 1

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What is libGDX?

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

What is pygame?

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

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What companies use libGDX?
What companies use pygame?
See which teams inside your own company are using libGDX or pygame.
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What are some alternatives to libGDX and pygame?
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