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OpenGL

150
157
+ 1
0
SDL

37
44
+ 1
4
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Pros of OpenGL
Pros of SDL
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    • 2
      Actively being worked on
    • 1
      Cross-platform
    • 1
      Fast

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    Cons of OpenGL
    Cons of SDL
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      • 1
        No GUI support

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      What is OpenGL?

      It is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering.

      What is SDL?

      It is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.

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      What companies use OpenGL?
      What companies use SDL?
      See which teams inside your own company are using OpenGL or SDL.
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      What tools integrate with OpenGL?
      What tools integrate with SDL?
        No integrations found

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        What are some alternatives to OpenGL and SDL?
        WebGL
        It is integrated completely into all the web standards of the browser allowing GPU accelerated usage of physics and image processing and effects as part of the web page canvas. Its elements can be mixed with other HTML elements.
        OpenCL
        It is the open, royalty-free standard for cross-platform, parallel programming of diverse processors found in personal computers, servers, mobile devices and embedded platforms. It greatly improves the speed and responsiveness of a wide spectrum of applications in numerous market categories including gaming and entertainment titles, scientific and medical software, professional creative tools, vision processing, and neural network training and inferencing.
        CUDA
        A parallel computing platform and application programming interface model,it enables developers to speed up compute-intensive applications by harnessing the power of GPUs for the parallelizable part of the computation.
        GPU.js
        Automatically compile simple JavaScript functions into shader language and run them on the GPU. In case a GPU is not available, the functions will still run in regular JavaScript.
        See all alternatives