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  1. Stackups
  2. Application & Data
  3. Frameworks
  4. Front End Frameworks
  5. Cocoa (OS X) vs UIkIt

Cocoa (OS X) vs UIkIt

OverviewDecisionsComparisonAlternatives

Overview

UIkIt
UIkIt
Stacks791
Followers417
Votes262
GitHub Stars18.5K
Forks2.3K
Cocoa (OS X)
Cocoa (OS X)
Stacks39
Followers52
Votes6

Cocoa (OS X) vs UIkIt: What are the differences?

  1. 1. Codebase and Platform: One of the key differences between Cocoa (OS X) and UIKit is the codebase and platform they are developed for. Cocoa is primarily targeted for developing applications for macOS, which means it is designed to work on desktop or laptop computers running Mac operating system. On the other hand, UIKit is specifically developed for iOS platform, focusing on the development of applications for iPhone, iPad, and iPod touch devices. This fundamental difference in the target platforms leads to variations in available functionalities and design considerations.

  2. 2. Interface Elements: Another significant difference lies in the interface elements provided by Cocoa and UIKit. Cocoa primarily uses AppKit framework to provide interface elements for OS X applications. This includes elements such as windows, buttons, menus, and other controls that are optimized for usage on desktop interfaces. On the other hand, UIKit utilizes its framework to offer interface elements optimized for touch-based interactions on iOS devices. This includes elements like navigation bars, tab bars, table views, and other touch-specific controls.

  3. 3. App Development Approach: Cocoa and UIKit also differ in their app development approach. Cocoa's development approach focuses on the traditional desktop application development paradigm, where windows and multitasking are central to the user experience. It provides extensive support for working with multiple windows, managing document-based interfaces, and handling complex data models. UIKit, on the other hand, follows a more mobile-centric development approach that revolves around single-screen applications and touch-based interactions. It provides intuitive gesture recognition, navigation patterns, and view controllers for building iOS applications.

  4. 4. Design Patterns and Guidelines: Design patterns and guidelines for user interfaces also differ between Cocoa and UIKit. Cocoa follows macOS Human Interface Guidelines, which emphasize consistency, simplicity, and discoverability on the Mac platform. It encourages the usage of standard interface elements and behaviors familiar to Mac users. UIKit adheres to iOS Human Interface Guidelines, which focus on clarity, deference, and depth in mobile interfaces. It promotes touch-driven interactions, large, legible text, and minimalist design principles to enhance usability on iOS devices.

  5. 5. Support for Specific Features: Cocoa and UIKit support specific features that are tailored to their respective platforms. Cocoa provides functionalities such as access to Mac-specific frameworks, advanced graphics, support for user defaults and preferences, and integration with system services like Spotlight and Siri. UIKit offers features like integration with iOS-specific frameworks, support for push notifications, Core Location services, camera and photo library access, and deep integration with other iOS apps through app extensions.

  6. 6. Development Tools and Environment: The development tools and environment for Cocoa and UIKit also differ. Cocoa primarily uses Xcode, Apple's integrated development environment (IDE), for coding, debugging, and building macOS applications. It includes tools like Interface Builder for designing user interfaces, Interface Inspector for inspecting UI elements, and asset catalogs for managing image assets. UIKit relies on Xcode as well but for developing iOS applications. It includes tools like Storyboard for visually designing app flows, Auto Layout for building adaptive layouts, and asset catalogs for managing app icons and images specific to iOS devices.

In summary, Cocoa and UIKit differ in terms of their targeted platforms, interface elements, app development approach, design patterns, support for platform-specific features, and development tools. These differences arise due to the diverse nature of macOS and iOS platforms, their respective user interfaces, and the distinct user experiences they aim to provide.

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Advice on UIkIt, Cocoa (OS X)

Daniel
Daniel

Frontend Developer at atSistemas

Jun 10, 2020

Needs adviceonNew RelicNew RelicNext.jsNext.jsReactReact

I'm building, from scratch, a webapp. It's going to be a dashboard to check on our apps in New Relic and update the Apdex from the webapp. I have just chosen Next.js as our framework because we use React already, and after going through the tutorial, I just loved the latest changes they have implemented.

But we have to decide on a CSS framework for the UI. I'm partial to Bulma because I love that it's all about CSS (and you can use SCSS from the start), that it's rather lightweight and that it doesn't come with JavaScript clutter. One of the things I hate about Bootstrap is that you depend on jQuery to use the JavaScript part. My boss loves UIkIt, but when I've used it in the past, I didn't like it.

What do you think we should use? Maybe you have another suggestion?

1.07M views1.07M
Comments
Sai Karun
Sai Karun

Jan 30, 2020

Needs advice

We are re-modifying the existing portal to the new one. Looking out for a CSS framework where over-rides are possible, the performance of page loading, extendable, etc Please suggest between tailwind, UIkit and bootstrap frameworks explaining in detail on different factors. I request your help on the same.

595k views595k
Comments

Detailed Comparison

UIkIt
UIkIt
Cocoa (OS X)
Cocoa (OS X)

UIkit gives you a comprehensive collection of HTML, CSS, and JS components which is simple to use, easy to customize and extendable.

Much of Cocoa is implemented in Objective-C, an object-oriented language that is compiled to run at incredible speed, yet employs a truly dynamic runtime making it uniquely flexible. Because Objective-C is a superset of C, it is easy to mix C and even C++ into your Cocoa applications.

LESS - UIkit is developed in LESS to write well-structured, extendable code which is easy to maintain.;Components - A collection of small, responsive components using consistent and conflict-free naming conventions.;Customizer - UIkit's very basic style can be extended with themes and is easy to customize to create your own look.;Responsive - With the mobile-first approach UIkit provides a consistent experience from phones and tablets to desktops.
-
Statistics
GitHub Stars
18.5K
GitHub Stars
-
GitHub Forks
2.3K
GitHub Forks
-
Stacks
791
Stacks
39
Followers
417
Followers
52
Votes
262
Votes
6
Pros & Cons
Pros
  • 39
    Complete GUI
  • 29
    Easy modify
  • 27
    Practical
  • 24
    Functional
  • 24
    Easy to learn
Pros
  • 3
    Great community
  • 2
    IOS
  • 1
    Backed by apple
Integrations
No integrations available
Objective-C
Objective-C

What are some alternatives to UIkIt, Cocoa (OS X)?

Node.js

Node.js

Node.js uses an event-driven, non-blocking I/O model that makes it lightweight and efficient, perfect for data-intensive real-time applications that run across distributed devices.

Bootstrap

Bootstrap

Bootstrap is the most popular HTML, CSS, and JS framework for developing responsive, mobile first projects on the web.

Rails

Rails

Rails is a web-application framework that includes everything needed to create database-backed web applications according to the Model-View-Controller (MVC) pattern.

Django

Django

Django is a high-level Python Web framework that encourages rapid development and clean, pragmatic design.

Laravel

Laravel

It is a web application framework with expressive, elegant syntax. It attempts to take the pain out of development by easing common tasks used in the majority of web projects, such as authentication, routing, sessions, and caching.

.NET

.NET

.NET is a general purpose development platform. With .NET, you can use multiple languages, editors, and libraries to build native applications for web, mobile, desktop, gaming, and IoT for Windows, macOS, Linux, Android, and more.

ASP.NET Core

ASP.NET Core

A free and open-source web framework, and higher performance than ASP.NET, developed by Microsoft and the community. It is a modular framework that runs on both the full .NET Framework, on Windows, and the cross-platform .NET Core.

Symfony

Symfony

It is written with speed and flexibility in mind. It allows developers to build better and easy to maintain websites with PHP..

Spring

Spring

A key element of Spring is infrastructural support at the application level: Spring focuses on the "plumbing" of enterprise applications so that teams can focus on application-level business logic, without unnecessary ties to specific deployment environments.

Spring Boot

Spring Boot

Spring Boot makes it easy to create stand-alone, production-grade Spring based Applications that you can "just run". We take an opinionated view of the Spring platform and third-party libraries so you can get started with minimum fuss. Most Spring Boot applications need very little Spring configuration.

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