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  3. AudioKit vs JUCE

AudioKit vs JUCE

OverviewComparisonAlternatives

Overview

AudioKit
AudioKit
Stacks19
Followers32
Votes0
GitHub Stars11.2K
Forks1.6K
JUCE
JUCE
Stacks39
Followers74
Votes10

AudioKit vs JUCE: What are the differences?

Introduction

AudioKit and JUCE are both software development frameworks that are used for audio processing and music production. While they share some similarities, there are key differences that set them apart. In this article, we will explore the top six differences between AudioKit and JUCE.

1. Integration with Different Platforms:

AudioKit is primarily focused on iOS and macOS platforms, providing seamless integration with Apple's Core Audio framework. On the other hand, JUCE offers cross-platform support, allowing developers to create audio applications for iOS, Android, Windows, and Linux. This makes JUCE a more versatile choice for developers looking to target multiple platforms.

2. Programming Languages:

AudioKit is primarily written in Swift, the modern programming language developed by Apple. This makes it a preferred choice for developers who are already familiar with Swift and want to leverage its powerful features. JUCE, on the other hand, is written in C++, a widely-used language in audio development. This gives developers more flexibility and control over their code.

3. Community and Documentation:

AudioKit has a thriving community of developers, musicians, and audio enthusiasts. It offers extensive documentation, tutorials, and examples to help users get started quickly. JUCE also has a strong community and provides comprehensive documentation. Additionally, JUCE offers a range of educational resources, including interactive tutorials and a dedicated forum.

4. Built-in Functionality:

AudioKit provides a comprehensive set of audio processing tools, including oscillators, filters, effects, and samplers. It also offers seamless integration with MIDI controllers and other hardware devices. JUCE, on the other hand, provides a wide range of tools and libraries for audio application development. It includes features for GUI development, MIDI handling, and audio plugin hosting.

5. Licensing:

AudioKit is released under the MIT license, which allows developers to use and modify the framework for both commercial and non-commercial projects. JUCE, on the other hand, uses a dual licensing model. The open-source version is released under the GNU General Public License (GPL), which requires derivative works to be released under the same license. JUCE also offers a commercial license for developers who want to create closed-source applications.

6. Learning Curve:

AudioKit is designed to be easy to use and learn, making it a great choice for beginners or developers who are new to audio programming. Its clean and intuitive API allows developers to quickly prototype and build audio applications. JUCE, on the other hand, has a steeper learning curve due to its more extensive feature set and lower-level nature. However, it provides more fine-grained control and customization options for advanced users.

In summary, AudioKit and JUCE differ in their platform support, programming languages, community and documentation, built-in functionality, licensing, and learning curve. These differences allow developers to choose the framework that best fits their needs and preferences.

Detailed Comparison

AudioKit
AudioKit
JUCE
JUCE

We made AudioKit open-source because we believe that clear, powerful audio development is best developed and maintained through a large, active base of developers and users. Our core code, tests, examples, and website are all available for contributions.

It is a C++ framework for low-latency applications, with cross-platform GUI libraries to get your apps running on Mac OS X, Windows, Linux, iOS and Android.

Well-Named Classes and Parameters;Sensible Defaults;Tight Xcode Integration;Easy Installation;Clear Documentation and Common File Templates;Powerful Sequences and Phrases
For desktop and mobile; Building powerful and complex applications; User Interface & Graphics; Audio & plug-ins.
Statistics
GitHub Stars
11.2K
GitHub Stars
-
GitHub Forks
1.6K
GitHub Forks
-
Stacks
19
Stacks
39
Followers
32
Followers
74
Votes
0
Votes
10
Pros & Cons
No community feedback yet
Pros
  • 4
    Cross platform
  • 2
    Fast
  • 1
    Pure C++ code
  • 1
    Performance
  • 1
    Open Source
Cons
  • 2
    Free Edition has Made with Juce
Integrations
No integrations available
Android OS
Android OS
React Native
React Native
C++
C++
Windows
Windows
macOS
macOS
iOS
iOS

What are some alternatives to AudioKit, JUCE?

Ionic

Ionic

Free and open source, Ionic offers a library of mobile and desktop-optimized HTML, CSS and JS components for building highly interactive apps. Use with Angular, React, Vue, or plain JavaScript.

Flutter

Flutter

Flutter is a mobile app SDK to help developers and designers build modern mobile apps for iOS and Android.

React Native

React Native

React Native enables you to build world-class application experiences on native platforms using a consistent developer experience based on JavaScript and React. The focus of React Native is on developer efficiency across all the platforms you care about - learn once, write anywhere. Facebook uses React Native in multiple production apps and will continue investing in React Native.

Xamarin

Xamarin

Xamarin’s Mono-based products enable .NET developers to use their existing code, libraries and tools (including Visual Studio*), as well as skills in .NET and the C# programming language, to create mobile applications for the industry’s most widely-used mobile devices, including Android-based smartphones and tablets, iPhone, iPad and iPod Touch.

NativeScript

NativeScript

NativeScript enables developers to build native apps for iOS, Android and Windows Universal while sharing the application code across the platforms. When building the application UI, developers use our libraries, which abstract the differences between the native platforms.

Apache Cordova

Apache Cordova

Apache Cordova is a set of device APIs that allow a mobile app developer to access native device function such as the camera or accelerometer from JavaScript. Combined with a UI framework such as jQuery Mobile or Dojo Mobile or Sencha Touch, this allows a smartphone app to be developed with just HTML, CSS, and JavaScript.

Framework7

Framework7

It is a free and open source mobile HTML framework to develop hybrid mobile apps or web apps with iOS native look and feel. All you need to make it work is a simple HTML layout and attached framework's CSS and JS files.

Electron

Electron

With Electron, creating a desktop application for your company or idea is easy. Initially developed for GitHub's Atom editor, Electron has since been used to create applications by companies like Microsoft, Facebook, Slack, and Docker. The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on io.js and Chromium and is used in the Atom editor.

Qt

Qt

Qt, a leading cross-platform application and UI framework. With Qt, you can develop applications once and deploy to leading desktop, embedded & mobile targets.

PhoneGap

PhoneGap

PhoneGap is a web platform that exposes native mobile device apis and data to JavaScript. PhoneGap is a distribution of Apache Cordova. PhoneGap allows you to use standard web technologies such as HTML5, CSS3, and JavaScript for cross-platform development, avoiding each mobile platforms' native development language. Applications execute within wrappers targeted to each platform, and rely on standards-compliant API bindings to access each device's sensors, data, and network status.

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