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Expo vs Flutter: What are the differences?

Expo and Flutter are both popular frameworks used for developing cross-platform mobile applications. While they serve a similar purpose, there are key differences between the two.

  1. Language and Development Environment: Expo uses JavaScript and React Native, making it suitable for developers already familiar with these technologies. On the other hand, Flutter uses Dart, a language specifically designed for the framework. Flutter also has its own set of development tools, like the Flutter SDK and Dart compiler.

  2. UI Components and Customization: Expo provides a wide range of pre-built UI components, allowing developers to quickly create screens and user interfaces. However, the customization options might be limited compared to Flutter. Flutter, being a UI framework, offers a powerful set of widgets and allows for more extensive customization, enabling developers to build complex and visually appealing interfaces.

  3. Access to Native APIs: Expo abstracts many native APIs and provides a simplified interface for accessing them. This approach helps speed up development and simplifies the learning curve for beginners. In contrast, Flutter provides direct access to native APIs, allowing developers to leverage the full capabilities of the underlying platform. This can be advantageous for projects requiring in-depth native integration.

  4. Performance and Rendering: Flutter uses its own rendering engine, Skia, which allows for highly performant and smooth animations. It also uses a "write once, run anywhere" approach, enabling applications to have consistent performance across different platforms. Expo, while still performant, relies on the underlying React Native framework, which can sometimes introduce minor performance limitations.

  5. Third-Party Library Support: Expo has a vast ecosystem of community-maintained libraries and modules. It simplifies the process of integrating third-party libraries, as most modules work out of the box with Expo. Flutter, on the other hand, has a rapidly growing ecosystem with a wide range of libraries and packages available. However, integrating some of these libraries may require additional configuration and might not always be plug-and-play.

  6. Publishing and Distribution: Expo provides a managed workflow, enabling developers to easily build, publish, and distribute their applications over the air. This approach simplifies the process and removes the need for complex code signing and manual app updates. Flutter, although it provides tools for building and packaging applications, requires developers to handle app signing and distribution manually, which might involve more steps and a steeper learning curve.

In summary, Expo, built on React Native, offers a simplified and beginner-friendly way to develop cross-platform applications with a wide range of pre-built UI components. On the other hand, Flutter, using Dart, provides an extensive customization and performance-focused approach, with direct access to native APIs, making it a powerful option for building visually stunning and performant applications.

Advice on Expo and Flutter
espresso_coder
software engineer at AWS · | 6 upvotes · 100.7K views

I am building an app that would need at least two external APIs: a map and a payment service. I am currently building in Flutter, but I am having trouble integrating one of the external APIs with the app. I wonder (because I am still at the beginning) if I should switch to React Native or build native iOS and Android apps separately. Any advice would be appreciated!

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Replies (3)
Recommends
on
FlutterFlutter

Choosing between ios/android and Flutter is not simple. Neither is a one-size-fit-all solution. It would be impossible to suggest one or the other without first analysing particular project’s requirements.

Choosing cross-platform development (Flutter) offers a number of advantages – lower cost, faster time to market, etc…, and if applied to the right type of project, will result in high-quality, marketable mobile product. In my opinion, stick with flutter and try to resolve those problems. Here are some useful links,

Map: *https://pub.dev/packages/mapbox_gl *https://www.raywenderlich.com/4466319-google-maps-for-flutter-tutorial-getting-started

Payment Service: *https://developer.squareup.com/docs *https://github.com/square/in-app-payments-flutter-plugin *https://pub.dev/packages/stripe_sdk

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Recommends
on
FlutterFlutter

It's a bit late but I suggest staying on Flutter anyway. Though you might face troubles with APIs integration, overall development experience is better on Flutter, so you save some time & power on the project in general. Dunno if it's of any use to you, but as a prove I attach one of many Flutter vs RN comparison articles (you can find any other similar yourself on the web though), hope it helps you make a decision

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Recommends
on
FlutterFlutter

can you discuss in more detail why cant you integrate that API?

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Nikhilesh Goyal
Senior Embedded Engineer at GreyOrange · | 5 upvotes · 490.3K views
Needs advice
on
FlutterFlutterReact NativeReact Native
and
UnityUnity

Hi Friends, I am new to #MobileAppDevelopment and I need to make a #CrossPlatformMobileApp. I want guidance regarding which tools should I use to build a mobile app. Main requirements: integrate Unity game engine and provide a platform for social chats.

Past experience - C++ and Python

I have tagged Flutter and React Native but if anything better than both please suggest them.

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Replies (3)
Sahil Singh
Product Manager at AutoVRse · | 10 upvotes · 446.6K views
Recommends
on
UnityUnity

Hey, If you are using Unity you are going to have to do the end to end development on Unity, you can directly build for android and iOS on Unity. I dont see how Flutter or React Native fit into this equation. Unity is a standalone engine. As for Social Chats, you could use Firebase or your own API and integrate that in Unity in C#

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Recommends
on
UnityUnity

I agree with Sahil. If Unity is a requirement, best way is to use just that to create your app.

If you really want, it should be possible to use Flutter and Unity together. Using Flutter Unity Widget. Although I wouldn't recommend it just yet. It's too early days.

If you do end up using it, I would be very interested in reading about your experiences.

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Mathieu Grenier
Recommends
on
UnityUnity

You can start by small steps with Flutter and after Unity. Flutter = best choice to build a small cross-platform mobile app. With or no flutter, use directly Unity. Y'll have complete control but it's harder for new mobile developers. Keep in mind, the requirement is Unity!

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Needs advice
on
ExpoExpoReact NativeReact Native
and
ReduxRedux
in

Hello guys, I am new here. So, if I posted without specific guidelines, please ignore.

Basically, I am an iOS developer and developing native apps for the last three years. Recently, I started learning React Native to develop apps for both platforms. If anyone out there knows any useful resources that will become a better react native developer.

#newbie

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Replies (1)
Javier Silva Ortíz
Senior Full Stack Developer at Aleph Engineering · | 6 upvotes · 305.4K views
Recommends
on
ReduxRedux

Well, the first resource I would recommend you is my upcoming book by Packt Publishing, "Professional React Native", but it's due late January next year :) . Now jokes aside (the book's real by the way :) ), the easiest way to build a iOS/Android/Web app with React Native is to do: npm install -g expo-cli expo init some-project cd some-project expo eject

You might have heard of Expo, but trust me, stay away from it. Expo highest value is that it's an already pre-configured 3 platforms environment, but if you don't eject then you're vendor-locked to what Expo has to offer in iOS and Android, which is very poor compared to going full React Native on these platforms, they can't even handle Google Sign In properly and by the way, even if your app is 10 lines of code your app size will be over 40 MB if you don't eject, yep it's that bad, plus the performance is regular and the loading times slow, not to mention that you're stuck with their build service which the free tier makes you wait for hours for a free build slot. It's important to note that when ejecting you don't lose the Web, you simply do expo start --web to start your dev environment and expo build:web to build a static website that you can serve with any web server. Regarding state management, don't bother with "lifting state up" philosophies mixed with Context API to manage your state, lifting state is a great pattern and helps your codebase, Context is great to avoid prop-drilling, but NEVER mix them to achieve app-wide state management, for that, simply go for Redux or MobX, the hype is all about Redux, but I consider MobX far better in many aspects. However, as you're getting new into this I would recommend you start with Redux AND PLEASE grab yourself npm install @manaflair/redux-batch so that you can batch updates and don't bring your app to a crawl. Forget that "connect HOC" thing with React-Redux, don't bother for a second with it, go with Hooks and useSelector and useDispatch and the likes, it will make your code SO much cleaner and smaller. Adopt clean and new Hooks philosophy, avoid writing class components as much as possible and write function components augmented with Hooks.

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Needs advice
on
FlutterFlutter
and
React NativeReact Native

Hi, I'm a web dev and am using Electron for a desktop app. Now I have to develop a mobile app with the following features:

  • Posting/uploading files by users, private messaging between users, download files, moderation of the uploads, push notification of new posts.
  • Mods can ban users and delete files.
  • Share buttons from the library folder of the user phone.
  • When a user uploads a photo, a pencil tool for deleting staff on the pic.

Which tool is better for such a project?

Thanks in advance

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Replies (2)
Lee Dydo
Technology Development Manager at Outform · | 5 upvotes · 395.3K views
Recommends
on
React NativeReact Native

Given your experience in electron I think the shortest hop is going to be React Native. Especially since half of the requirements are server-side. Google is doing a pretty great job bringing up Flutter and the tooling is pretty great. For me however, dart seemed like quicksand and not everything is in its final home. React Native is mature, and considering my cursory analysis of your experience and the low complexity of this project, you've got quite a lot of room to grow into Javascript Land. Ultimately, my recommendation is always "play with both, see what you like, and get to know the documentation and the community." Keep your head on a swivel and set aside time to peek greener pastures, but spend most of your time delving deeply into what you're already doing.

But yeah, go with React Native first, get bored of it, learn what the shortcomings are through experience and then see if something else is really more attractive or just a new shiny.

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Varun Sharma
CTO at Nugen Computer & I.T. Services · | 5 upvotes · 395.3K views
Recommends
on
React NativeReact Native

Well, I will personally recommend to go for React Native as I have worked in both of them. React native has big community and it is easy to opt as compared to Flutter. There no doubt about the fact that Flutter is a great framework for developing both Android/IOS apps. However, you should have some experience to go for the same. Both will require prior knowledge as for React Native you have to go through Javascript first with which you are already familiar and for Flutter you need to go through Dart. So being familiar with Javascript you should go for React Native. You can go expo which has lot of inbuilt functionalities for the React Native developers.

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Needs advice
on
FlutterFlutterIonicIonic
and
React NativeReact Native

Hi, we are an early startup (with an iPOC prototype) but need to get started on our MVP, and our tech developers in India recommended a hybrid, and they use Ionic, then we spoke with a software company in the US and he recommended Flutter or React Native. Any advice or input for us on the differences between these? Our app will need Bluetooth GPS for "near me" and social media sharing reviews capability, and also link on the backend with businesses. Thanks in advance for any help you can give!

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Replies (6)
Dario Alves
Arquiteto de Software at Senior sistemas · | 2 upvotes · 514.5K views
Recommends
on
React NativeReact Native

Maturity, Community, Facility, Libs React Native is the principal platform of mobile cross-platform development today, Flutter is it's a promise.

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Ahmad Khan
Recommends
on
FlutterFlutter

I would never recommend you to go with Ionic, Because of the User experience it provides is subpar. Flutter is most promising, Can be easily used to develop great user experience in no time. React native is also good, but it's phasing out in my opinion, while Ionic has already phased out. Flutter also provides great developer experience, resulting in fast and productive developers. I would have to press hard to think of a CON about flutter when recommending it for your needs.

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Nicolas Kovacs
Recommends
on
FlutterFlutter

Even if React Native is older (I didn't say mature) you should go for Flutter, It's works really well and the developer experience is great (auto-completion, plugin etc). I spent years with React Native and now I am using Flutter and I don't regret It. Even if you have to learn a new language, It's pretty simple even more If you know some OOP, Java and Javascript ES6 syntax in some case. One other advantage is the facility to design app in Flutter, you have widgets for everything and you can adapt any design made by your designer. For example you can't make a simple custom box shadow with React-Native ...

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Recommends
on
FlutterFlutter

Flutter is built on DART which is written in GO. GO compiles to binary. Hence is faster than any java based framework. It provides superior performance and has a simplified UI process for designing apps.

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Recommends
on
IonicIonic
at

I don‘t have practical experience with flutter but between ionic and react native I‘d say both a perfectly viable options and we have used both for a number of production apps. We normally go with ionic on capacitor because we build a lot of pwa/web apps so we can use the same code for all. We don‘t use much of ionic elements, we do most styles on our own.

The comments that the user experience is bad I cannot agree with. A well designed and developed ionic apo can hardly be distinguished from a native app. But obviously that depends also on the usecase and type of app.

I hope this helps

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Kevin Lücke
Recommends
on
FlutterFlutter

It depends also on your team skills. Flutter is fast to learn, fast to develop with and the performance is much better in comparison to React. If your team is already highly skilled in React Native it could be the better option - if not Flutter is my 100% recommendation. We rapidly prototype and deliver MVPs with Flutter since two years.

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Alexis Poveda
Needs advice
on
ElectronElectronFlutterFlutter
and
IonicIonic

Hi! I have to develop a software solution for a youth church group, for my graduation project. In the first meeting that I have with the coordinators, they did not have a clear idea of what they want. The biggest problem they have is the attendance control, they do it manually and that causes errors.

I was thinking of developing an Android app in Android Studio because that is the tool I master, but a friend told me that I consider using a tool that builds for iOS, Android and web. I have like 6 months. I own a MacBookAir but I do not know Swift (for iOS). I am familiar with MySQL, PHP, Apache, JSP,HTML,CSS.

Summary: What tool can I use that is easy to learn and easy to scale?

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Replies (5)
Recommends
on
IonicIonic

It's probably not relevant anymore, but I think Ionic with Angular as the frontend is the right choice. For IDE I would choose Visual Studio Code. You can just create a basic web application with responsive design, which is already included if you are going to use Ionic components with Material Design to create your app. You don't need to know Swift, you don't even have to create mobile apps, just create a responsive (Ionic already is) web app, or PWA. Upon browsing your website from a mobile device for example using google chrome, you will be prompted to create a shortcut of the website in your mobile phone. After you do this, there will be an icon in your phone that looks like an icon to launch an app, it will launch your website in full screen mode - for the user's perspective it will look like he is using a native app. Access https://ionicframework.com/docs/angular/pwa from your android chrome browser, go to tab options (3 vertical dots), click on Add to Home screen. When you launch the website from the shortcut, you'll see that it behaves and looks like a native app.

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Recommends
on
IonicIonic

I think you should chose between Flutter and Ionic. With those two options, the main question is about graphs and performance. Are they really important for your application? If the answer is yes, your tool is Flutter but, if the answer is that you need an easy tool to create an app with some basic components I would choose Ionic. You have a library with lots of components that you can use and they have native UI by default (for Android and iOS).

You will find more support if you use Ionic with Angular as frontend framework (you have the option to use Vue or React but this is a new feature for Ionic and I think there are more difficult to learn than Angular).

You can develop and debug the majority of features on PC (I don't know if that is possible with Flutter). And when you will finish the app, create iOS and Android versions is simple.

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Recommends
on
FlutterFlutter

Flutter is easy to use and easy to understand. Once you have completed the android platform, you can easily build it to ios, Web or desktop on a single code base.

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Carlos Esteban Lopez Jaramillo
Recommends
on
IonicIonic
  1. Electron is for desktop apps, so not useful for you.
  2. Flutter has better performance, but Ionic is decent as well, I would use Ionic unless you're making a game or graphic-intensive app.
  3. Ionic is more flexible since you have the whole NPM ecosystem available, while flutter is more recent, thus libraries for it are less in quantity and battle-tested than the ones in NPM.
  4. Ionic 4 introduced CSS variables, which improved immensely the theming process for the app, which was the hardest issue Ionic development had.
  5. Ionic has extended to many frameworks so it's compatible with Angular and React frameworks, meaning more flexibility, personally I would recommend Ionic with Angular over React since it's more suited to enterprise-level apps.
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Alejandro Ulate Fallas
Mobile Developer at Build SRL · | 2 upvotes · 314.8K views
Recommends
on
IonicIonic

Hi there. So Electron embeds everything in a webview, which means that what you would have to develop would be a Node project most probably. Ionic does the same (kindof but won't bore you with specifics) but it does it much more efficiently. Usually you do Ionic apps with JS frameworks like Angular or React (this one recently added). Flutter on the other hand does native apps, it does it really good but it's support for Web is in beta and it's relatively simple to setup if you already know the SDK and the environment.

My recommendation would be that you do your app using Angular/Ionic if you reaaally need the multi-platform environment and there's different reasons in this case:

  • Since it's a graduation project you need it to be as simple as it can be and adding a new technology adds to the learning curve.
  • Flutter is great if you have different complex UI or if you have specific performance needs that require native support and in your case it does not seem like you need that.
  • Flutter is also an incredibly powerful tool but it's learning curve might be tricky if you have not developed native apps before so I wouldn't recommend you start off like this if you have time sensitive projects like a graduation project. It does have great docs and an awesome community but I'd suggest you stick as close to what you know as you can.
  • Ionic/Angular uses Typescript (a type javascript wrapper) and Angular (JS framework) so you will have to learn a little bit but if you already know HTML, CSS and Javascript you won't have that much of a hard time. Also there's quite a lot in terms of documentation and tooling already tested around this combination.
  • Ionic/Angular has a really good CLI that helps you stick to the architecture they recommend so you wouldn't have to worry about it that much.
  • Ionic/Angular helps you test either locally in the web browser as well as your devices which is in the end what you want if you are looking for a multi-platform system. Flutter also does this but is not quite in a stable state (yet!).

Anyway, in the end, if you go for the multi-platform suggestion I think, because of time you would be better off with Ionic. If you decide that you don't need that as of right now (which is fine as well) you can start with just the Android app and plan on the different things you might eventually need like a website or other different stuff. Cheers!

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Decisions about Expo and Flutter

Our stack roughly divides into three major components, the front-end, back-end and the data storage.

For the front-end, we have decided to go with React Native via Expo. This allows us to target both Android and iOS with a single codebase. Expo provides "managed workflows" and an SDK that will simplify development and deployment.

For the back-end, we have decided to use Python. Python is the language of choice for machine learning (ML). It has extensive support for traditional ML algorithms (e.g. random forests) via Scikit-Learn and the SciPy ecosystem. On top of this, our industry partner has provided us their current solution written in Python. We decided to expose the back-end as a REST API using FastAPI. This allows us to nicely separate concerns from the rest of the codebase. FastAPIs use of static type hints, validation with Pydantic, and automated documentation allows us to build better APIs faster.

For data storage we decided to use a MongoDB Atlas, a NoSQL database. We decided to use a NoSQL database because we need to store large amounts of data (e.g data from the wearable IMUs). Moreover, due to the ever changing nature of a startup we require flexibility. NoSQL databases are schema-free which enables us to modify our schema as we see fit.

We plan on using GitHub Actions (GA) to orchestrate our CI/CD. Given GAs broad support of languages and workflows, it's hard to go wrong with this decision. We will also be using GitHub for version control and project management, so having everything in one place is convenient.

The major components of our CI/CD for the backend will consist of black for autoformatting, flake8 for linting, pytest for unit-testing, and mypy for static type checking and codecov for coverage reporting. We plan to use separate Docker containers to package the back-end and front-end components and use Docker Compose to launch the app. This allows us to better separate concerns, manage dependencies, and ensure our app is deployable anywhere.

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Julie Quintero
Machine learning/ software engineer · | 4 upvotes · 104.8K views

We will use Flutter for our athlete-facing mobile app. Flutter is a cross-platform app development framework, which boasts native performance and allows for creating beautiful, fluid user interfaces.

React Native may sound like a more appropriate option given our choice of frontend technologies, but we foresee little to no feature overlap in the web dashboard and mobile app. Ease of use, performance, good user experiences are key to encouraging athletes to use our app, something which React Native makes difficult, and is where Flutter excels.

We will use the test and flutter_test packages to test our Flutter app

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Christopher Chow
Software Developer at University of Toronto · | 4 upvotes · 104.8K views

We chose Flutter since we are developing a mobile application that needs to be performant (to handle displaying large amounts of data and video uploading) and would cover both Android and iOS systems. Since we want the app to be cross-platform, two frameworks comes in to mind: Flutter and React Native. As shown below, Flutter's performance and out-of-the-box support impressed us to pick it as our framework for our mobile app.

React Native has been a dominant force in cross-platform app development since its launch by Facebook. The ability to write React-like code and have it compile to both iOS and Android makes developing mobile apps much easier. However, the overhead done to bridge Javascript code into native code means React Native apps might not be as performant. Moreover, React Native, much like React, is an unopinionated framework that covers minimal functionality out-of-the-box. This means that most functionalities would have to be relied on third-party libraries or developers would have to write their own native code.

Flutter, on the other hand, is a much newer framework developed by Google. While Flutter uses Dart, a relatively new language compared to JS, syntax-wise it is similar enough to that a JS developer should be able to pick it up in no time. The Flutter engine also compiles directly into native code, making it more performant when compared with React Native. Flutter is also an opinionated framework, with a much large stack of Widgets to choose from out-of-the-box. The Widgets are also designed according to Material design principles, making styling easier.

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Pierre Canthelou
Responsable app mobile at Le Point · | 5 upvotes · 125.3K views

I've made 6 professional/business applications with React Native before choosing Flutter/Dart for the new version of WinMinuteConso (historical in Ionic...). Multi Platform is far more stable, Dart is far more powerful, the whole process is really better... It is just hard to find the proper software architecture...

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Thuan Nguyen
FE Lead at SOLID ENGINEER · | 5 upvotes · 639.9K views
  • Javascripts is the most populated language in the world.
  • Easy to learn & deployed production
  • Fast development
  • Strong community
  • Completed Documents
  • Native performance with lower RAM used.
  • Easy to handle native issues by using native code like Java / Objective C
  • Powered by Facebook.
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awesomebanana2018
Chose
FlutterFlutter
over
IonicIonic

While with Ionic it is possible to make mobile applications with only web technologies, Flutter is more performant and is easy to use if you are willing to learn Dart, which is a fun language. Plus, it has awesome documentation and, while its ecosystem isn't near as big as JavaScript's is, it has a good package manager called Pub and its packages are generally high quality.

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Nick Skriabin

We built the first version of our app with RN and it turned out a mess in a while. A lot of bugs along with poor performance out of the box for a fairly large app. Many things, that native platform has, cannot be done with existing solutions for RN. For instance, large titles on iOS are not fully implemented in any of existing navigations libraries. Also there's painfully slow JSON bridge and many other small, yet annoying things. On the other hand Flutter became a really powerful and easy-to-use tool. A bit of a learning curve, of course, because of Dart, but it worth learning. Flutter offers TONS of built-in features, no JSON-bridge, AOT compilation for iOS.

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Pros of Expo
Pros of Flutter
  • 15
    Free
  • 13
    Hot Reload
  • 9
    Easy to learn
  • 9
    Common ios and android app setup
  • 6
    Open Source
  • 6
    Streamlined
  • 5
    Builds into a React Native app
  • 2
    PWA supported
  • 1
    Plugins for web use with Next.js
  • 142
    Hot Reload
  • 122
    Cross platform
  • 104
    Performance
  • 89
    Backed by Google
  • 73
    Compiled into Native Code
  • 60
    Fast Development
  • 58
    Open Source
  • 53
    Fast Prototyping
  • 49
    Single Codebase
  • 48
    Expressive and Flexible UI
  • 36
    Reactive Programming
  • 34
    Material Design
  • 30
    Dart
  • 29
    Widget-based
  • 26
    Target to Fuchsia
  • 20
    IOS + Android
  • 17
    Easy to learn
  • 16
    Great CLI Support
  • 14
    You can use it as mobile, web, Server development
  • 14
    Tooling
  • 13
    Debugging quickly
  • 13
    Have built-in Material theme
  • 12
    Community
  • 12
    Good docs & sample code
  • 12
    Target to Android
  • 11
    Support by multiple IDE: Android Studio, VS Code, XCode
  • 10
    Written by Dart, which is easy to read code
  • 10
    Easy Testing Support
  • 9
    Target to iOS
  • 9
    Real platform free framework of the future
  • 9
    Have built-in Cupertino theme
  • 8
    Easy to Unit Test
  • 8
    Easy to Widget Test
  • 1
    Large Community

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Cons of Expo
Cons of Flutter
    Be the first to leave a con
    • 29
      Need to learn Dart
    • 10
      Lack of community support
    • 10
      No 3D Graphics Engine Support
    • 8
      Graphics programming
    • 6
      Lack of friendly documentation
    • 2
      Lack of promotion
    • 1
      Https://iphtechnologies.com/difference-between-flutter

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    - No public GitHub repository available -

    What is Expo?

    It is a framework and a platform for universal React applications. It is a set of tools and services built around React Native and native platforms that help you develop, build, deploy, and quickly iterate on iOS, Android, and web apps.

    What is Flutter?

    Flutter is a mobile app SDK to help developers and designers build modern mobile apps for iOS and Android.

    Need advice about which tool to choose?Ask the StackShare community!

    What companies use Expo?
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    What are some alternatives to Expo and Flutter?
    React Native
    React Native enables you to build world-class application experiences on native platforms using a consistent developer experience based on JavaScript and React. The focus of React Native is on developer efficiency across all the platforms you care about - learn once, write anywhere. Facebook uses React Native in multiple production apps and will continue investing in React Native.
    Ionic
    Free and open source, Ionic offers a library of mobile and desktop-optimized HTML, CSS and JS components for building highly interactive apps. Use with Angular, React, Vue, or plain JavaScript.
    Create React Native App
    Create React Native App allows you to work with all of the Components and APIs in React Native, as well as most of the JavaScript APIs that the Expo App provides.
    JavaScript
    JavaScript is most known as the scripting language for Web pages, but used in many non-browser environments as well such as node.js or Apache CouchDB. It is a prototype-based, multi-paradigm scripting language that is dynamic,and supports object-oriented, imperative, and functional programming styles.
    Git
    Git is a free and open source distributed version control system designed to handle everything from small to very large projects with speed and efficiency.
    See all alternatives