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Cocoa (OS X) vs Mono: What are the differences?
What is Cocoa (OS X)? The Cocoa frameworks consist of libraries, APIs, and runtimes that form the development layer for all of OS X. Much of Cocoa is implemented in Objective-C, an object-oriented language that is compiled to run at incredible speed, yet employs a truly dynamic runtime making it uniquely flexible. Because Objective-C is a superset of C, it is easy to mix C and even C++ into your Cocoa applications.
What is Mono? *Open source implementation of Microsoft's .NET Framework *. It is a software platform designed to allow developers to easily create cross platform applications part of the .NET Foundation. It is an open source implementation of Microsoft's .NET Framework based on the ECMA standards for C# and the Common Language Runtime.
Cocoa (OS X) and Mono can be categorized as "Frameworks (Full Stack)" tools.
Mono is an open source tool with 8.19K GitHub stars and 3.28K GitHub forks. Here's a link to Mono's open source repository on GitHub.
Apple, Increments, and Dropsource are some of the popular companies that use Cocoa (OS X), whereas Mono is used by Croesus Finansoft, KARE Design, and Outsource2india. Cocoa (OS X) has a broader approval, being mentioned in 8 company stacks & 23 developers stacks; compared to Mono, which is listed in 7 company stacks and 4 developer stacks.
Pros of Cocoa (OS X)
- Great community3
- IOS2
- Backed by apple1
Pros of Mono
- It was great, pre-dotnetcore1