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  1. Stackups
  2. Application & Data
  3. Game Engines
  4. Game Development
  5. Buildbox vs Unity

Buildbox vs Unity

OverviewDecisionsComparisonAlternatives

Overview

Unity
Unity
Stacks1.8K
Followers1.4K
Votes78
Buildbox
Buildbox
Stacks12
Followers37
Votes5

Buildbox vs Unity: What are the differences?

  1. Cost: One key difference between Buildbox and Unity is the cost. Buildbox offers a subscription-based pricing model, with different plans available depending on the features and services required. On the other hand, Unity offers a free version for personal use, but also provides subscription plans with additional features and services at various price points. The cost factor can be a significant consideration when choosing between these two game development platforms.

  2. Ease of Use: Buildbox is known for its drag-and-drop interface, making it a user-friendly option for beginners or those without coding experience. It simplifies the game development process by allowing users to create games using intuitive pre-built features and templates. In contrast, Unity provides a more robust and powerful development environment, requiring programming skills for customization and advanced functionality. This makes Unity a preferred choice for developers with coding expertise and those seeking more flexibility in game creation.

  3. Platform Support: Buildbox primarily focuses on mobile game development, offering extensive support for iOS and Android platforms. It provides templates and tools optimized for mobile game design, making it easier to create games specifically for smartphones and tablets. Unity, on the other hand, supports multiple platforms beyond mobile, including desktops, consoles, virtual reality (VR), and augmented reality (AR) devices. Unity's versatility in platform support allows developers to build games for a wider range of target audiences.

  4. Programming Language: Buildbox uses a visual scripting system, eliminating the need for traditional coding using programming languages. This simplifies the development process, enabling users to create and modify game logic visually. In contrast, Unity supports scripting in various programming languages such as C#, JavaScript, and Boo. This allows developers to have more control and flexibility in implementing complex game mechanics, customization, and optimization.

  5. Community and Resources: Unity has a large and vibrant community with a vast array of resources, including documentation, tutorials, forums, and asset stores. This extensive support network makes it easier for developers to find assistance, collaborate, and access a wide range of assets and tools. Buildbox, although also having a community, may have a smaller ecosystem in comparison. This can result in a difference in the availability and accessibility of resources and community support for troubleshooting and learning.

  6. Advanced Features and Customization: Unity offers a wide range of advanced features and tools, allowing developers to create highly complex and visually impressive games. These include features like real-time physics, advanced 3D rendering, and powerful animation systems. While Buildbox provides a simpler and more accessible interface for rapid game development, it may have limitations in terms of advanced features and customization options. Depending on the complexity and scope of the game project, the availability of these advanced features may be an essential factor in choosing between Buildbox and Unity.

In Summary, Buildbox offers a user-friendly, drag-and-drop interface for mobile game development with a subscription pricing model, while Unity provides a more powerful and versatile development environment, supporting multiple platforms, programming languages, and advanced features. The choice between Buildbox and Unity depends on factors such as cost, ease of use, platform support, programming requirements, community support, and the need for advanced customization.

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Advice on Unity, Buildbox

Alexey
Alexey

Software Engineer / Game Developer at Norlin Games

Jun 11, 2020

Decided

When I started to learn game development, I've tried to use Unity multiple times because it's the most popular option. But never get it worked because of the clunky UI which is very hard to understand for a new user. After some time, I've decided to try UE4 despite there was a lot of rumors that it's "heavy" or requires an AAA team. And suddenly it clicked, everything works as I expecting, UI is clear and much more powerfull, no need to build custom tools to work on the game itself. Blueprints are very helpful for beginners, C++ has a lot of "syntax-sugar" - macroses, a lot of convenient in-engine types for everything. Later while working with Unreal, I've realized it has very consistent roadmap with constant improvements and adding new features. At the same time, each major version update is painless so you can upgrade your project during development to get new features. UE4 is free to use with the full list of features and you only have to pay royalty after getting your first $1 million from the project (and that's just the default case, you can always discuss custom license with an upfront fee, if you want to).

92.3k views92.3k
Comments
Arthur
Arthur

Software Engineer at Value Industry

Mar 1, 2020

Decided

I chose Unity over Unreal Engine because Unity has a more user friendly UI for beginners looking to learn game development. Additionally, as someone who uses a lot of online resources to learn new languages and tools, I found a lot of tutorials covering game development with Unity as the core engine. This doesn't mean Unreal is not a great choice for game development, I just personally found learning game development much smoother with the amount of resources available with Unity.

89.8k views89.8k
Comments

Detailed Comparison

Unity
Unity
Buildbox
Buildbox

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

It is the easiest drag and drop game maker software.Make your own games without coding and export them to iPhone, iPad, Android, Mac, PC and Microconsoles.

-
3D Game Level; 2D Game Level; UI Screen; X10 Faster Development
Statistics
Stacks
1.8K
Stacks
12
Followers
1.4K
Followers
37
Votes
78
Votes
5
Pros & Cons
Pros
  • 17
    Because it's a powerful engine, you can build anything
  • 15
    C# language
  • 12
    Very Popular
  • 8
    Easy to Use
  • 7
    Cross Platform
Cons
  • 4
    Closed source
  • 4
    Clunky UI
  • 4
    Hard to get started with
  • 3
    No consistency with updates
  • 3
    Requires to build a lot of tools
Pros
  • 3
    Because it has been used to make many hit iPhone games
  • 1
    It's easy to gat started with
  • 1
    Great UI
Cons
  • 1
    Very Poor
  • 1
    Not Popular In Reddit
Integrations
No integrations available
Firebase
Firebase
Google AdMob
Google AdMob
Felgo
Felgo
Vuforia
Vuforia
PlayFab
PlayFab
Ninject
Ninject
Pushwoosh
Pushwoosh

What are some alternatives to Unity, Buildbox?

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Unreal Engine

Unreal Engine

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

Gamemaker Studio 2

Gamemaker Studio 2

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

Panda3D

Panda3D

It is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

Corona SDK

Corona SDK

It is a cross-platform framework ideal for rapidly creating apps and games for mobile devices and desktop systems. It builds rich mobile apps for iOS, Android, Kindle and Nook. Build high quality mobile apps in a fraction of the time.

AppGameKit

AppGameKit

It is an easy to learn game development engine, ideal for Beginners, Hobbyists & Indie developers. It solves many problems caused by mobile device fragmentation. With it you can code your game once and then deploy your game to multiple platforms. Different resolutions and input systems are all easily handled by it.

Amazon Lumberyard

Amazon Lumberyard

It is a game engine with no royalties or seat fees, frictionless integration with Twitch and AWS, plus much more on the horizon.

Phaser

Phaser

It is a free open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.

libGDX

libGDX

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

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