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  1. Stackups
  2. Application & Data
  3. Game Engines
  4. Game Development
  5. Buildbox vs Gamemaker Studio 2

Buildbox vs Gamemaker Studio 2

OverviewComparisonAlternatives

Overview

Buildbox
Buildbox
Stacks12
Followers37
Votes5
Gamemaker Studio 2
Gamemaker Studio 2
Stacks40
Followers76
Votes21

Buildbox vs Gamemaker Studio 2: What are the differences?

  1. Key Difference 1: Built-in Level Editors Buildbox has a built-in level editor that allows users to easily design and create levels without the need for any external tools or software. On the other hand, Gamemaker Studio 2 does not include a built-in level editor, requiring users to use external tools or create their own level editors.

  2. Key Difference 2: Visual Scripting Buildbox utilizes a visual scripting system, allowing users to create game logic and interactions using a drag-and-drop interface. This makes game development more accessible for beginners without prior programming knowledge. Conversely, Gamemaker Studio 2 uses a traditional scripting language, requiring users to write code to implement game logic and interactions.

  3. Key Difference 3: Supported Platforms Buildbox supports a limited number of platforms, including iOS, Android, and Windows. Gamemaker Studio 2, on the other hand, supports a wide range of platforms such as Windows, macOS, Linux, iOS, Android, HTML5, and more. This gives developers more versatility in terms of the platforms they can deploy their games on.

  4. Key Difference 4: Asset Creation Gamemaker Studio 2 provides users with detailed tools and functionality for creating and editing game assets, such as sprites, animations, and sound effects. In contrast, Buildbox focuses more on drag-and-drop functionality and pre-built assets, limiting the level of customization and control users have over asset creation.

  5. Key Difference 5: Price and Licensing Buildbox offers a subscription-based pricing model, with different tiers and pricing plans available. Gamemaker Studio 2, on the other hand, follows a one-time purchase model, where users pay for a license upfront. This difference in pricing structures may influence the choice of game developers based on their budget and long-term usage preferences.

  6. Key Difference 6: Learning Curve The learning curve for Buildbox is generally considered to be lower due to its intuitive drag-and-drop interface and visual scripting system. Gamemaker Studio 2, while still accessible for beginners, may have a steeper learning curve as it requires users to write and understand code. This difference in learning curves may appeal to individuals with different skill levels and preferences.

In Summary, Buildbox offers a built-in level editor, visual scripting system, and a lower learning curve, whereas Gamemaker Studio 2 supports a wider range of platforms, provides more asset creation tools, and offers a one-time purchase pricing model.

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Detailed Comparison

Buildbox
Buildbox
Gamemaker Studio 2
Gamemaker Studio 2

It is the easiest drag and drop game maker software.Make your own games without coding and export them to iPhone, iPad, Android, Mac, PC and Microconsoles.

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

3D Game Level; 2D Game Level; UI Screen; X10 Faster Development
Backwards Compatible; YoYo Account; Laptop Mode
Statistics
Stacks
12
Stacks
40
Followers
37
Followers
76
Votes
5
Votes
21
Pros & Cons
Pros
  • 3
    Because it has been used to make many hit iPhone games
  • 1
    It's easy to gat started with
  • 1
    Great UI
Cons
  • 1
    Not Popular In Reddit
  • 1
    Very Poor
Pros
  • 3
    Good User Interface
  • 3
    Good Documentation
  • 3
    Quick Prototyping
  • 3
    Powerful System
  • 3
    Incredibly Easy to Learn
Cons
  • 3
    HTML5 export is buggy
  • 3
    Quite Expensive
  • 2
    Not the best scripting language
  • 1
    Limited Support For OOP
  • 1
    Unstable
Integrations
Firebase
Firebase
Google AdMob
Google AdMob
Felgo
Felgo
Vuforia
Vuforia
PlayFab
PlayFab
Ninject
Ninject
Pushwoosh
Pushwoosh
Android Studio
Android Studio
Firebase
Firebase
HTML5
HTML5
CSS 3
CSS 3
PlayFab
PlayFab

What are some alternatives to Buildbox, Gamemaker Studio 2?

Unity

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Unreal Engine

Unreal Engine

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

Panda3D

Panda3D

It is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

Corona SDK

Corona SDK

It is a cross-platform framework ideal for rapidly creating apps and games for mobile devices and desktop systems. It builds rich mobile apps for iOS, Android, Kindle and Nook. Build high quality mobile apps in a fraction of the time.

Amazon Lumberyard

Amazon Lumberyard

It is a game engine with no royalties or seat fees, frictionless integration with Twitch and AWS, plus much more on the horizon.

AppGameKit

AppGameKit

It is an easy to learn game development engine, ideal for Beginners, Hobbyists & Indie developers. It solves many problems caused by mobile device fragmentation. With it you can code your game once and then deploy your game to multiple platforms. Different resolutions and input systems are all easily handled by it.

Phaser

Phaser

It is a free open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.

libGDX

libGDX

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

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