What is Cesium and what are its top alternatives?
Top Alternatives to Cesium
- three.js
It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser. ...
- Mapbox
We make it possible to pin travel spots on Pinterest, find restaurants on Foursquare, and visualize data on GitHub. ...
- ArcGIS
It is a geographic information system for working with maps and geographic information. It is used for creating and using maps, compiling geographic data, analyzing mapped information, sharing and much more. ...
- OpenLayers
An opensource javascript library to load, display and render maps from multiple sources on web pages. ...
- Modernizr
It’s a collection of superfast tests or detects as we like to call them which run as your web page loads, then you can use the results to tailor the experience to the user. It tells you what HTML, CSS and JavaScript features the user’s browser has to offer. ...
- Modernizr
It’s a collection of superfast tests or detects as we like to call them which run as your web page loads, then you can use the results to tailor the experience to the user. It tells you what HTML, CSS and JavaScript features the user’s browser has to offer. ...
- Lodash
A JavaScript utility library delivering consistency, modularity, performance, & extras. It provides utility functions for common programming tasks using the functional programming paradigm. ...
- Moment.js
A javascript date library for parsing, validating, manipulating, and formatting dates. ...
Cesium alternatives & related posts
related three.js posts
We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.
Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem
- Best mapping service outside of Google Maps28
- OpenStreetMap22
- Beautifully vectorable15
- Fluid user experience11
- Extensible8
- React/ RNative integration7
- 3D Layers5
- Affordable4
- Low Level API4
- Great customer support3
- Custom themes3
- High data volume rendering2
- Alt1
related Mapbox posts
Google Maps lets "property owners and their authorized representatives" upload indoor maps, but this appears to lack navigation ("wayfinding").
MappedIn is a platform and has SDKs for building indoor mapping experiences (https://www.mappedin.com/) and ESRI ArcGIS also offers some indoor mapping tools (https://www.esri.com/en-us/arcgis/indoor-gis/overview). Finally, there used to be a company called LocusLabs that is now a part of Atrius and they were often integrated into airlines' apps to provide airport maps with wayfinding (https://atrius.com/solutions/personal-experiences/personal-wayfinder/).
I previously worked at Mapbox and while I believe that it's a great platform for building map-based experiences, they don't have any simple solutions for indoor wayfinding. If I were doing this for fun as a side-project and prioritized saving money over saving time, here is what I would do:
Create a graph-based dataset representing the walking paths around your university, where nodes/vertexes represent the intersections of paths, and edges represent paths (literally paths outside, hallways, short path segments that represent entering rooms). You could store this in a hosted graph-based database like Neo4j, Amazon Neptune , or Azure Cosmos DB (with its Gremlin API) and use built-in "shortest path" queries, or deploy a PostgreSQL service with pgRouting.
Add two properties to each edge: one property for the distance between its nodes (libraries like @turf/helpers will have a distance function if you have the latitude & longitude of each node), and another property estimating the walking time (based on the distance). Once you have these values saved in a graph-based format, you should be able to easily query and find the data representation of paths between two points.
At this point, you'd have the routing problem solved and it would come down to building a UI. Mapbox arguably leads the industry in developer tools for custom map experiences. You could convert your nodes/edges to GeoJSON, then either upload to Mapbox and create a Tileset to visualize the paths, or add the GeoJSON to the map on the fly.
*You might be able to use open source routing tools like OSRM (https://github.com/Project-OSRM/osrm-backend/issues/6257) or Graphhopper (instead of a custom graph database implementation), but it would likely be more involved to maintain these services.
Which will give a better map (better view, markers options, info window) in an Android OS app?
Leaflet with Mapbox or Leaflet with OpenStreetMap?
- Reponsive7
- A lot of widgets4
- Data driven vizualisation4
- 3D2
- Easy tà learn2
- Easy API1
related ArcGIS posts
Google Maps lets "property owners and their authorized representatives" upload indoor maps, but this appears to lack navigation ("wayfinding").
MappedIn is a platform and has SDKs for building indoor mapping experiences (https://www.mappedin.com/) and ESRI ArcGIS also offers some indoor mapping tools (https://www.esri.com/en-us/arcgis/indoor-gis/overview). Finally, there used to be a company called LocusLabs that is now a part of Atrius and they were often integrated into airlines' apps to provide airport maps with wayfinding (https://atrius.com/solutions/personal-experiences/personal-wayfinder/).
I previously worked at Mapbox and while I believe that it's a great platform for building map-based experiences, they don't have any simple solutions for indoor wayfinding. If I were doing this for fun as a side-project and prioritized saving money over saving time, here is what I would do:
Create a graph-based dataset representing the walking paths around your university, where nodes/vertexes represent the intersections of paths, and edges represent paths (literally paths outside, hallways, short path segments that represent entering rooms). You could store this in a hosted graph-based database like Neo4j, Amazon Neptune , or Azure Cosmos DB (with its Gremlin API) and use built-in "shortest path" queries, or deploy a PostgreSQL service with pgRouting.
Add two properties to each edge: one property for the distance between its nodes (libraries like @turf/helpers will have a distance function if you have the latitude & longitude of each node), and another property estimating the walking time (based on the distance). Once you have these values saved in a graph-based format, you should be able to easily query and find the data representation of paths between two points.
At this point, you'd have the routing problem solved and it would come down to building a UI. Mapbox arguably leads the industry in developer tools for custom map experiences. You could convert your nodes/edges to GeoJSON, then either upload to Mapbox and create a Tileset to visualize the paths, or add the GeoJSON to the map on the fly.
*You might be able to use open source routing tools like OSRM (https://github.com/Project-OSRM/osrm-backend/issues/6257) or Graphhopper (instead of a custom graph database implementation), but it would likely be more involved to maintain these services.
- Flexibility13
- Maturity10
- Incredibly comprehensive, excellent support7
- Open Source7
- Choice of map providers4
- Low Level API3
- Extensible3
- Strong community3
related OpenLayers posts
related Modernizr posts
related Modernizr posts
- Better than Underscore2
- Simple1
- Better that Underscore0
- It reduce the performance1