StackShareStackShare
Follow on
StackShare

Discover and share technology stacks from companies around the world.

Follow on

© 2025 StackShare. All rights reserved.

Product

  • Stacks
  • Tools
  • Feed

Company

  • About
  • Contact

Legal

  • Privacy Policy
  • Terms of Service
  1. Stackups
  2. Application & Data
  3. Frameworks
  4. Javascript Utilities And Libraries
  5. Two.js vs react-three-fiber

Two.js vs react-three-fiber

OverviewComparisonAlternatives

Overview

Two.js
Two.js
Stacks6
Followers25
Votes0
GitHub Stars8.5K
Forks462
react-three-fiber
react-three-fiber
Stacks52
Followers46
Votes0

Two.js vs react-three-fiber: What are the differences?

Introduction

In this Markdown code, we will outline the key differences between Two.js and react-three-fiber, highlighting specific points of contrast between the two libraries.

  1. Performance: Two.js is a 2D drawing library that renders vector graphics with a focus on simplicity and ease of use. It is built on the HTML5 canvas element and provides high-performance rendering for 2D shapes and animations. On the other hand, react-three-fiber is a powerful library for rendering 3D graphics using the WebGL API. It leverages the React framework to optimize rendering performance and provides a declarative way to define and manipulate 3D scenes. The key difference lies in their focus on 2D versus 3D graphics rendering.

  2. API Complexity: Two.js offers a relatively simple and straightforward API, making it accessible to beginners and those looking for a quick solution for 2D graphics rendering. It provides a set of intuitive functions for creating shapes, applying transformations, and animating elements. In contrast, react-three-fiber exposes a more complex API due to its 3D nature. It requires a deeper understanding of 3D concepts such as meshes, materials, lights, and cameras. This complexity is necessary to offer fine-grained control over 3D scenes and allows for more advanced rendering capabilities.

  3. Integration with React: Two.js is not designed to work specifically with React, although it can be used alongside React applications. It doesn't provide any special features or integrations with the React ecosystem. On the other hand, react-three-fiber is built specifically for React, taking advantage of its component-based architecture. It seamlessly integrates with React's rendering pipeline, allowing developers to define and manipulate 3D scenes using familiar React syntax. This integration makes it easier to manage state, handle interactions, and leverage the ecosystem of React libraries and tools.

  4. Depth of Features: Two.js focuses primarily on basic 2D vector graphics rendering and animation capabilities. While it provides a solid foundation for creating interactive 2D graphics, it may lack some advanced features found in more comprehensive 2D graphics libraries. React-three-fiber, on the other hand, provides a rich set of features for 3D graphics rendering. It supports advanced lighting models, shadows, post-processing effects, and physics simulations, among other capabilities. This difference can significantly impact the complexity and visual quality of the final output, depending on the specific requirements of the project.

  5. Community and Ecosystem: Two.js has a smaller community and ecosystem compared to react-three-fiber due to its specific focus on 2D graphics. Although it has an active community and a collection of user-contributed plugins and extensions, the number of resources and examples available may be more limited compared to react-three-fiber. React-three-fiber benefits from the broader React community and ecosystem, allowing developers to leverage existing knowledge, plugins, and resources to accelerate development and troubleshooting.

  6. Learning Curve: Two.js offers a relatively shallow learning curve, making it accessible to beginners and those with limited experience in graphics programming. Its simplicity and intuitive API enable rapid prototyping and quick iterations. React-three-fiber, on the other hand, has a steeper learning curve due to its focus on 3D graphics and the integration with the React framework. It requires a solid understanding of both 3D concepts and React's component-based architecture. The learning curve can be mitigated by the availability of learning resources, prior experience with React, and the familiarity with 3D graphics programming.

In Summary, Two.js is a lightweight 2D drawing library with simple API and performance, while react-three-fiber is a powerful 3D library built on React, offering advanced features and integration with the React ecosystem.

Share your Stack

Help developers discover the tools you use. Get visibility for your team's tech choices and contribute to the community's knowledge.

View Docs
CLI (Node.js)
or
Manual

Detailed Comparison

Two.js
Two.js
react-three-fiber
react-three-fiber

It is a two-dimensional drawing API geared towards modern web browsers. It is renderer agnostic enabling the same api to draw in multiple contexts: svg, canvas, and webgl.

It is a React renderer for Threejs on the web and react-native. Rendering performance is up to Threejs and the GPU. Components participate in the renderloop outside of React, without any additional overhead.

Focus on Vector Shapes; Scenegraph; Animation ; SVG Interpreter
React renderer for Three.js; Web and react-native
Statistics
GitHub Stars
8.5K
GitHub Stars
-
GitHub Forks
462
GitHub Forks
-
Stacks
6
Stacks
52
Followers
25
Followers
46
Votes
0
Votes
0
Integrations
JavaScript
JavaScript
React
React
three.js
three.js

What are some alternatives to Two.js, react-three-fiber?

Underscore

Underscore

A JavaScript library that provides a whole mess of useful functional programming helpers without extending any built-in objects.

Deno

Deno

It is a secure runtime for JavaScript and TypeScript built with V8, Rust, and Tokio.

Unity

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Chart.js

Chart.js

Visualize your data in 6 different ways. Each of them animated, with a load of customisation options and interactivity extensions.

Unreal Engine

Unreal Engine

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

Gamemaker Studio 2

Gamemaker Studio 2

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

Immutable.js

Immutable.js

Immutable provides Persistent Immutable List, Stack, Map, OrderedMap, Set, OrderedSet and Record. They are highly efficient on modern JavaScript VMs by using structural sharing via hash maps tries and vector tries as popularized by Clojure and Scala, minimizing the need to copy or cache data.

Panda3D

Panda3D

It is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

Related Comparisons

Bootstrap
Materialize

Bootstrap vs Materialize

Laravel
Django

Django vs Laravel vs Node.js

Bootstrap
Foundation

Bootstrap vs Foundation vs Material UI

Node.js
Spring Boot

Node.js vs Spring-Boot

Liquibase
Flyway

Flyway vs Liquibase