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  1. Stackups
  2. Application & Data
  3. Game Engines
  4. Game Development
  5. pygame vs three.js

pygame vs three.js

OverviewComparisonAlternatives

Overview

three.js
three.js
Stacks825
Followers530
Votes0
GitHub Stars109.2K
Forks36.1K
pygame
pygame
Stacks122
Followers173
Votes5
GitHub Stars0
Forks0

pygame vs three.js: What are the differences?

Differences between Pygame and Three.js

Pygame and three.js are both popular libraries used for creating 2D and 3D games and animations, but they have some key differences that set them apart.

  1. Rendering Engine: Pygame is a library that uses the SDL (Simple DirectMedia Layer) library, which is written in C and provides low-level access to audio, keyboard, mouse, and graphics hardware. On the other hand, three.js is a JavaScript library that relies on WebGL, a web standard that allows for hardware-accelerated 3D graphics in the browser. This means that three.js can utilize the full capabilities of the user's hardware, resulting in more visually impressive and performant graphics compared to Pygame.

  2. Programming Language: Pygame is primarily used with the Python programming language, which is known for its simplicity and readability. It offers features like object-oriented programming and dynamic typing. In contrast, three.js is written in JavaScript, a popular and versatile programming language for web development. JavaScript offers a wide range of libraries and frameworks that can be used alongside three.js, making it easier to integrate with other web technologies.

  3. Platform Compatibility: Pygame is designed to be cross-platform, meaning that it can run on multiple operating systems such as Windows, macOS, and Linux. It also provides support for mobile platforms like Android and iOS. On the other hand, three.js is specifically built for web browsers and can be run on any device with a modern web browser that supports WebGL. This makes three.js more suitable for web-based games and applications.

  4. Community and Resources: Pygame has been around for a longer time and has a larger community compared to three.js. This means that there is a wealth of resources available for learning and troubleshooting Pygame-related issues. There are numerous tutorials, forums, and libraries dedicated to Pygame development. Although three.js also has a sizable community, it may be slightly more challenging to find specific resources or support compared to Pygame.

  5. Game Development Features: Pygame is well-suited for 2D game development, offering a range of features such as sprite handling, collision detection, and tile maps. It also provides functionalities for creating user interfaces and managing input devices. In contrast, three.js is primarily focused on 3D graphics and provides a comprehensive set of tools for rendering, shading, and animating 3D models. It also supports advanced effects like lighting, shadows, and post-processing.

  6. Ease of Use: Pygame is known for its simplicity and ease of use, making it suitable for beginners and small-scale projects. Its API is straightforward and well-documented, and it provides a gentle learning curve for those new to game development. Three.js, on the other hand, can be more complex and requires a solid understanding of JavaScript and WebGL concepts. It offers more flexibility and power for advanced developers, but can be overwhelming for beginners.

In summary, Pygame and three.js have distinct differences in terms of their rendering engines, programming languages, platform compatibility, community resources, game development features, and ease of use. These differences should be considered when choosing the framework that best fits the requirements of a particular project.

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Detailed Comparison

three.js
three.js
pygame
pygame

It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser.

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

-
Highly portable; Runs on nearly every platform and operating system
Statistics
GitHub Stars
109.2K
GitHub Stars
0
GitHub Forks
36.1K
GitHub Forks
0
Stacks
825
Stacks
122
Followers
530
Followers
173
Votes
0
Votes
5
Pros & Cons
No community feedback yet
Pros
  • 3
    Easy to install
  • 1
    Simple
  • 1
    Lightweigt by only being 12 mb
Cons
  • 2
    Has only 2d
  • 1
    Slow
Integrations
No integrations available
Python
Python
JetBrains Rider
JetBrains Rider
Ninject
Ninject
PlayFab
PlayFab
TestFairy
TestFairy
Vuforia
Vuforia

What are some alternatives to three.js, pygame?

Electron

Electron

With Electron, creating a desktop application for your company or idea is easy. Initially developed for GitHub's Atom editor, Electron has since been used to create applications by companies like Microsoft, Facebook, Slack, and Docker. The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on io.js and Chromium and is used in the Atom editor.

Unity

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Unreal Engine

Unreal Engine

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

Gamemaker Studio 2

Gamemaker Studio 2

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

Sciter

Sciter

It brings a stack of web technologies to desktop UI development. Web designers, and developers, can reuse their experience and expertise in creating modern looking desktop applications.

wxWidgets

wxWidgets

It is a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. It has popular language bindings for Python, Perl, Ruby and many other languages, and unlike other cross-platform toolkits, it gives applications a truly native look and feel because it uses the platform's native API rather than emulating the GUI. It's also extensive, free, open-source and mature.

Qt5

Qt5

It is a full development framework with tools designed to streamline the creation of applications and user interfaces for desktop, embedded, and mobile platforms.

JavaFX

JavaFX

It is a set of graphics and media packages that enables developers to design, create, test, debug, and deploy rich client applications that operate consistently across diverse platforms.

React Native Desktop

React Native Desktop

Build OS X desktop apps using React Native.

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