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  1. Stackups
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  5. Ninject vs Unity

Ninject vs Unity

OverviewDecisionsComparisonAlternatives

Overview

Unity
Unity
Stacks1.8K
Followers1.4K
Votes78
Ninject
Ninject
Stacks347
Followers15
Votes0
GitHub Stars2.7K
Forks527

Ninject vs Unity: What are the differences?

Introduction In the world of software development, dependency injection (DI) containers play a crucial role in managing dependencies and facilitating the creation of complex applications. Two popular DI containers that are widely used are Ninject and Unity. While both of these containers serve a similar purpose, there are several key differences between them that differentiate their functionalities and usage.

  1. Configuration: One noticeable difference between Ninject and Unity is their approach to configuration. Ninject relies on a fluent interface for configuration, allowing developers to build bindings using a series of method calls. On the other hand, Unity utilizes XML-based configuration or programmatic configuration through the Unity API, providing more flexibility in defining and managing dependencies.

  2. Lifecycle Management: Another key difference between Ninject and Unity lies in their approach to managing the lifecycle of dependencies. Ninject offers several built-in lifecycle management options such as transient, singleton, and a variety of custom scopes. In contrast, Unity provides a Unity Container that supports HierarchicalLifetimeManager, PerThreadLifetimeManager, and several other built-in lifetime managers, enabling developers to choose the most suitable option for their specific needs.

  3. Extensibility: Both Ninject and Unity offer extensibility, but with different approaches. Ninject allows developers to easily extend the container by creating custom modules, which encapsulate bindings and configurations. Unity, on the other hand, offers extension points through a container extension mechanism, enabling developers to add new functionality to the container by implementing the IUnityContainerExtension interface.

  4. Interception: Interception is a powerful feature that allows developers to insert code before and after method invocations. Ninject provides a built-in interception mechanism called Interception Extensions, which allows developers to apply interception to classes or interfaces without modifying the original code. Unity, on the other hand, relies on a separate Unity.Interception library to provide interception capabilities, requiring some additional setup and configuration.

  5. Documentation and Community: The availability of documentation and a supportive community can significantly impact the development experience. While both Ninject and Unity have extensive documentation, Unity has a larger community and more extensive resources due to its association with Microsoft. This larger community translates into more available resources, tutorials, and online forums to seek help or guidance from when using Unity.

  6. Integration with the Ecosystem: Lastly, Ninject and Unity differ in terms of their integration with other frameworks and tools. Ninject has a smaller ecosystem, which means it may have fewer integrations with popular tools and frameworks. On the other hand, Unity has a wider ecosystem and is often the preferred DI container for .NET applications due to its close integration with other Microsoft technologies like ASP.NET and Azure.

In Summary, Ninject and Unity differ in their approach to configuration, lifecycle management, extensibility, interception, documentation and community support, and integration with the ecosystem.

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Advice on Unity, Ninject

Alexey
Alexey

Software Engineer / Game Developer at Norlin Games

Jun 11, 2020

Decided

When I started to learn game development, I've tried to use Unity multiple times because it's the most popular option. But never get it worked because of the clunky UI which is very hard to understand for a new user. After some time, I've decided to try UE4 despite there was a lot of rumors that it's "heavy" or requires an AAA team. And suddenly it clicked, everything works as I expecting, UI is clear and much more powerfull, no need to build custom tools to work on the game itself. Blueprints are very helpful for beginners, C++ has a lot of "syntax-sugar" - macroses, a lot of convenient in-engine types for everything. Later while working with Unreal, I've realized it has very consistent roadmap with constant improvements and adding new features. At the same time, each major version update is painless so you can upgrade your project during development to get new features. UE4 is free to use with the full list of features and you only have to pay royalty after getting your first $1 million from the project (and that's just the default case, you can always discuss custom license with an upfront fee, if you want to).

92.3k views92.3k
Comments
Arthur
Arthur

Software Engineer at Value Industry

Mar 1, 2020

Decided

I chose Unity over Unreal Engine because Unity has a more user friendly UI for beginners looking to learn game development. Additionally, as someone who uses a lot of online resources to learn new languages and tools, I found a lot of tutorials covering game development with Unity as the core engine. This doesn't mean Unreal is not a great choice for game development, I just personally found learning game development much smoother with the amount of resources available with Unity.

89.8k views89.8k
Comments

Detailed Comparison

Unity
Unity
Ninject
Ninject

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

It is a lightning-fast, ultra-lightweight dependency injector for .NET applications. It helps you split your application into a collection of loosely-coupled, highly-cohesive pieces, and then glue them back together in a flexible manner. By using it to support your software's architecture, your code will become easier to write, reuse, test, and modify.

-
Focused;Sleek;Fast;Precise;Agile;Stealthy;Powerful
Statistics
GitHub Stars
-
GitHub Stars
2.7K
GitHub Forks
-
GitHub Forks
527
Stacks
1.8K
Stacks
347
Followers
1.4K
Followers
15
Votes
78
Votes
0
Pros & Cons
Pros
  • 17
    Because it's a powerful engine, you can build anything
  • 15
    C# language
  • 12
    Very Popular
  • 8
    Easy to Use
  • 7
    Cross Platform
Cons
  • 4
    Clunky UI
  • 4
    Closed source
  • 4
    Hard to get started with
  • 3
    No consistency with updates
  • 3
    Requires to build a lot of tools
No community feedback yet
Integrations
No integrations available
.NET
.NET
ASP.NET
ASP.NET

What are some alternatives to Unity, Ninject?

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Unreal Engine

Unreal Engine

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

Gamemaker Studio 2

Gamemaker Studio 2

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

Panda3D

Panda3D

It is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

Corona SDK

Corona SDK

It is a cross-platform framework ideal for rapidly creating apps and games for mobile devices and desktop systems. It builds rich mobile apps for iOS, Android, Kindle and Nook. Build high quality mobile apps in a fraction of the time.

Buildbox

Buildbox

It is the easiest drag and drop game maker software.Make your own games without coding and export them to iPhone, iPad, Android, Mac, PC and Microconsoles.

Amazon Lumberyard

Amazon Lumberyard

It is a game engine with no royalties or seat fees, frictionless integration with Twitch and AWS, plus much more on the horizon.

AppGameKit

AppGameKit

It is an easy to learn game development engine, ideal for Beginners, Hobbyists & Indie developers. It solves many problems caused by mobile device fragmentation. With it you can code your game once and then deploy your game to multiple platforms. Different resolutions and input systems are all easily handled by it.

Phaser

Phaser

It is a free open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.

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