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  1. Stackups
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  3. UI Components
  4. Javascript UI Libraries
  5. WebGL vs jQuery

WebGL vs jQuery

OverviewDecisionsComparisonAlternatives

Overview

jQuery
jQuery
Stacks195.3K
Followers70.6K
Votes6.6K
GitHub Stars59.6K
Forks20.5K
WebGL
WebGL
Stacks183
Followers200
Votes0

WebGL vs jQuery: What are the differences?

Introduction

WebGL and jQuery are both popular tools used in web development, but they serve different purposes and have distinct features. Understanding their key differences can help developers choose the right tool for their specific needs.

  1. Language and Purpose: WebGL is a JavaScript API that enables rendering of 2D and 3D graphics within a web browser, using a computer's GPU for high-performance graphics. It is specifically designed for creating interactive and visually-rich applications. On the other hand, jQuery is a fast, small, and feature-rich JavaScript library aimed at simplifying HTML document traversal, event handling, and animation. It provides an easy-to-use framework for DOM manipulation and AJAX.

  2. Graphics vs. DOM Manipulation: WebGL focuses primarily on graphics rendering, providing a low-level API that allows developers to work directly with the GPU. It is well-suited for creating complex visualizations, games, and virtual reality experiences. jQuery, on the other hand, is primarily used for manipulating HTML elements, traversing the document structure, and handling events. It simplifies common tasks such as DOM manipulation, animations, and AJAX requests.

  3. Performance and Rendering: WebGL leverages a computer's GPU for hardware-accelerated graphics rendering, enabling highly efficient and optimized graphics processing. It can achieve smooth animations and handle large amounts of graphical data efficiently. In contrast, jQuery relies on the browser's JavaScript engine and does not directly utilize the GPU for rendering. While jQuery can handle basic animations and interactions, it may struggle with complex graphics-intensive tasks.

  4. Learning Curve and Complexity: WebGL requires a solid understanding of graphics programming concepts and is typically used by experienced developers. It involves working with shaders, buffers, and matrices, which can introduce a steep learning curve for those new to graphics programming. On the other hand, jQuery is known for its simplicity and ease of use. Its API is designed to be intuitive and developer-friendly, making it accessible to web developers of all skill levels.

  5. Community and Ecosystem: WebGL has a dedicated community of developers, artists, and enthusiasts who actively contribute to its ecosystem. There are numerous frameworks, libraries, and resources available for WebGL development, offering a wealth of options and support. jQuery, being one of the most widely-used JavaScript libraries, also has a large and active community. It has an extensive ecosystem of plugins and resources, making it easy to find solutions and support for common web development tasks.

  6. Compatibility and Browser Support: WebGL is supported by most modern web browsers, including Chrome, Firefox, Safari, and Edge. However, it requires a capable GPU and may not work on older or less powerful devices. jQuery, on the other hand, is designed to provide consistent functionality across different browsers and platforms. It is widely supported and can be used in almost all web browsers, including older versions.

In summary, WebGL is a high-performance graphics API used for creating interactive and visually-rich applications, focusing on graphics rendering and leveraging the GPU. jQuery, on the other hand, is a JavaScript library focused on DOM manipulation, event handling, and animation, providing an easy-to-use framework for web development tasks.

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Advice on jQuery, WebGL

Malek
Malek

Web developer at Quicktext

Mar 28, 2020

Decided

The project is a web gadget previously made using vanilla script and JQuery, It is a part of the "Quicktext" platform and offers an in-app live & customizable messaging widget. We made that remake with React eco-system and Typescript and we're so far happy with results. We gained tons of TS features, React scaling & re-usabilities capabilities and much more!

What do you think?

244k views244k
Comments
kazi
kazi

CTO at Blubird Interactive Ltd.

Mar 11, 2020

Decided

I've an eCommerce platform building using Laravel, MySQL and jQuery. It's working good and if anyone become interested, I just deploy the entire source cod e in environment / Hosting. This is not a good model of course. Because everyone ask for small or large amount of change and I had to do this. Imagine when there will be 100 separate deploy and I had to manage 100 separate source.
So How do I make my system architecture so that I'll have a core / base source code. To make any any change / update on specific deployment, it will be theme / plugin / extension based . Also if I introduce an API layer then I could handle the Web, Mobile App and POS as well ? Is the API should be part of source code or a individual single API and all the deployment will use that API ?

115k views115k
Comments
Manatsawin
Manatsawin

Jan 19, 2020

Decided

When I started TipMe, I thought about using React frontend. At the end, plain, simple jQuery won.

I had to build this iteration of the site fast and by using jQuery I could keep using Django as a full stack development tool. One important point is Django form (combined with Django Bootstrap3) means that I don't have to reinvent form rendering again, which will be the case with React.

Over time, more interactivity seeped into the site and React components start making its way into the codebase.

I now wish the site is built using React so that I could add more user friendly interfaces easier (no more fuddling with server states) but I would still say jQuery helped me get past those early days.

225k views225k
Comments

Detailed Comparison

jQuery
jQuery
WebGL
WebGL

jQuery is a cross-platform JavaScript library designed to simplify the client-side scripting of HTML.

It is integrated completely into all the web standards of the browser allowing GPU accelerated usage of physics and image processing and effects as part of the web page canvas. Its elements can be mixed with other HTML elements.

Statistics
GitHub Stars
59.6K
GitHub Stars
-
GitHub Forks
20.5K
GitHub Forks
-
Stacks
195.3K
Stacks
183
Followers
70.6K
Followers
200
Votes
6.6K
Votes
0
Pros & Cons
Pros
  • 1263
    Cross-browser
  • 957
    Dom manipulation
  • 809
    Power
  • 660
    Open source
  • 610
    Plugins
Cons
  • 6
    Large size
  • 5
    Encourages DOM as primary data source
  • 5
    Sometimes inconsistent API
  • 2
    Live events is overly complex feature
No community feedback yet

What are some alternatives to jQuery, WebGL?

AngularJS

AngularJS

AngularJS lets you write client-side web applications as if you had a smarter browser. It lets you use good old HTML (or HAML, Jade and friends!) as your template language and lets you extend HTML’s syntax to express your application’s components clearly and succinctly. It automatically synchronizes data from your UI (view) with your JavaScript objects (model) through 2-way data binding.

React

React

Lots of people use React as the V in MVC. Since React makes no assumptions about the rest of your technology stack, it's easy to try it out on a small feature in an existing project.

Vue.js

Vue.js

It is a library for building interactive web interfaces. It provides data-reactive components with a simple and flexible API.

jQuery UI

jQuery UI

Whether you're building highly interactive web applications or you just need to add a date picker to a form control, jQuery UI is the perfect choice.

Svelte

Svelte

If you've ever built a JavaScript application, the chances are you've encountered – or at least heard of – frameworks like React, Angular, Vue and Ractive. Like Svelte, these tools all share a goal of making it easy to build slick interactive user interfaces. Rather than interpreting your application code at run time, your app is converted into ideal JavaScript at build time. That means you don't pay the performance cost of the framework's abstractions, or incur a penalty when your app first loads.

Flux

Flux

Flux is the application architecture that Facebook uses for building client-side web applications. It complements React's composable view components by utilizing a unidirectional data flow. It's more of a pattern rather than a formal framework, and you can start using Flux immediately without a lot of new code.

Famo.us

Famo.us

Famo.us is a free and open source JavaScript platform for building mobile apps and desktop experiences. What makes Famo.us unique is its JavaScript rendering engine and 3D physics engine that gives developers the power and tools to build native quality apps and animations using pure JavaScript.

Riot

Riot

Riot brings custom tags to all browsers. Think React + Polymer but with enjoyable syntax and a small learning curve.

Marko

Marko

Marko is a really fast and lightweight HTML-based templating engine that compiles templates to readable Node.js-compatible JavaScript modules, and it works on the server and in the browser. It supports streaming, async rendering and custom tags.

Kendo UI

Kendo UI

Fast, light, complete: 70+ jQuery-based UI widgets in one powerful toolset. AngularJS integration, Bootstrap support, mobile controls, offline data solution.

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