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HTML5 vs WebGL: What are the differences?

Introduction

HTML5 and WebGL are both widely used technologies in web development. While HTML5 is a markup language used for structuring and presenting content on the web, WebGL is a JavaScript API that enables the rendering of interactive 2D and 3D graphics within a web browser. Despite having some similarities, there are several key differences between HTML5 and WebGL.

  1. Rendering Capabilities: The primary difference between HTML5 and WebGL is their rendering capabilities. HTML5 is primarily designed for rendering static content and simple multimedia elements such as images, videos, and audio. On the other hand, WebGL is specifically designed for high-performance rendering of complex 2D and 3D graphics, allowing developers to create interactive and visually rich web applications.

  2. Graphics APIs: HTML5 uses the standard 2D drawing API, known as the Canvas API, which allows developers to draw and manipulate images, shapes, and text on a canvas element. In contrast, WebGL utilizes a low-level 3D graphics API based on OpenGL ES, providing more advanced and efficient rendering capabilities for complex graphics and shaders.

  3. Programming Language: HTML5 is primarily based on HTML and CSS, which are markup languages. It allows developers to structure and style content using tags and attributes. In comparison, WebGL relies on JavaScript, a powerful scripting language. Developers need to write code in JavaScript to create and control WebGL graphics, making it more suitable for advanced programming and interactivity.

  4. Hardware Acceleration: Another significant difference between HTML5 and WebGL is the utilization of hardware acceleration. While HTML5 depends on the browser's built-in rendering engine, WebGL leverages the device's GPU (Graphics Processing Unit) to accelerate rendering tasks. This hardware acceleration enables WebGL to handle complex graphics and animations more efficiently, resulting in smoother and more responsive visual experiences.

  5. Compatibility: HTML5 is widely supported by all modern web browsers, including Chrome, Firefox, Safari, and Edge, making it accessible to a broad range of devices and platforms. On the other hand, WebGL has more limited support, requiring enabling or installation of WebGL support in some browsers. Additionally, WebGL's performance and compatibility may vary depending on the device's GPU capabilities.

  6. Security Considerations: WebGL introduces some security considerations that need to be addressed by developers. Since WebGL allows accessing the GPU's capabilities, it can potentially expose certain vulnerabilities that might allow malicious websites to access sensitive information or harm the user's system. HTML5, being a markup language, doesn't pose similar security risks, as it mainly deals with the structure and presentation of content.

In summary, HTML5 and WebGL differ in their rendering capabilities, graphics APIs, programming language, hardware acceleration, compatibility, and security considerations. While HTML5 is more suited for static content and simple multimedia, WebGL excels in rendering complex 2D and 3D graphics with interactivity.

Decisions about HTML5 and WebGL
Micky Singh
Digital Marketer at Techy Nickk · | 15 upvotes · 90.5K views
Shared a protip
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CSS 3CSS 3HTML5HTML5

Things were very hard, before 2012 but when internet came to so many people it opens a lot ways. And now people could learn coding easily from their houses. So guys if you are a newbie who wants to learn coding with your phone then you should download these apps. Sololearn Curiosity codehub Encode

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Mafsys Technologies
CEO at Mafsys Technologies · | 7 upvotes · 83.8K views
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7 Awesome CSS3 Techniques You Should give a Try

  1. Vertically Align With Flexbox Earlier developers used to face a lot of difficulties aligning a text or any other element vertically center. But now, after the introduction of the new CSS3 specification Flexbox, things have become much easier.

  2. Responsive CSS Grid Do not make your grid an exception make it responsive too, like everything else in your design.

There are so many ways through which you can make your grid responsive with CSS Grid. And the best part of using it is, you will be able to create a more flexible grid that gives you the desired look, no matter what the device size is.

  1. Text Animations You might have created background animations with CSS, but now it also influences how users interact and engage with the text elements of a website. From hover adjustments to making words float in the air, CCS3 has made it all possible.

  2. Columns layout Usually, column-based layouts are created by using Javascript, which is quite complicated and time-consuming. But CSS has brought a way around to ease up the task of developers and web designers.

  3. Screen Orientation Many people think that screen orientation and device orientation both work for the same purpose. But that’s not the case. The orientation of the screen is a bit different from the device.

Even if a device is not capable of detecting its orientation, a screen always can. And if the device is capable also, then it’s good to have control over the screen orientation so that you can maintain or change the interface of your website.

  1. Comma Separated Lists There is no doubt that Bullet lists are very commonly used in writing to convey any information more precisely and clearly. But one thing that most people struggle with is to add commas on every point of the lists.

  2. Animated Checkbox Well, most of the people are very much aware of the CSS background and text animations. But, not many know about checkbox animations.

Yes, apart from background and texts, you can also make your checkbox section look visually appealing. Isn’t it great?

css3 #html5 #mafsyscss3 #mafsyshtml5 #mafsystechnology #mafsystechnologies #css3techniques #css3tips #html5tips
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Amir Mousavi

This post is a bit of an obvious one, as we have a web application, we obviously need to have HTML and CSS in our stack. Though specifically though, we can talk a bit about backward compatibility and the specific approaches we want to enforce in our codebase.

HTML : Not much explanation here, you have to interact with HTML for a web app. We will stick to the latest standard: HTML 5.

CSS: Again if we want to style any of our components within he web, we have to use to style it. Though we will be taking advantage of JSS in our code base and try to minimize the # of CSS stylesheets and include all our styling within the components themselves. This leaves the codebase much cleaner and makes it easier to find styles!

Babel: We understand that not every browser is able to support the cool new features of the latest node/JS features (such as redue, filter, etc) seen in ES6. We will make sure to have the correct Babel configuration o make our application backward compatible.

Material UI (MUI): We need to make our user interface as intuitive and pretty as possible within his MVP, and the UI framework used by Google will provide us with exactly that. MUI provides pretty much all the UI components you would need and allows heavy customization as well. Its vast # of demos will allow us to add components quickly and not get too hung up on making UI components.

We will be using the latest version of create-react-app which bundles most of the above along many necessary frameworks (e.g. Jest for testing) to get started quickly.

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Here are all tools and skills you need to have for being among to world's top Full Stack Developers Reviews, critics and suggestions are most welcomed!

  1. HTML and CSS
    • Semantic HTML5 elements
    • Basic CSS (Positioning, Box Models etc)
    • Flexbox & CSS Grid
    • CSS Variables (Custom Properties)
    • Browser Dev Tools
    • Responsive Layout • Set Viewpoint • Fluid Widths • Media Queries • rem over px • Mobile first, stacked columns
    • Saas
  2. Deployment • Namecheap, google domains • FTP, secure FTP • Inmotion, netlify, github
  3. Vanilla JavaScript
    • Basics
    • DOM manipulations and events
    • JSON
    • APIs
    • ES6+
  1. Build Basic Sites
  2. Build UI Layouts
  3. Add dynamic functionality
  4. Deploy and maintain websites

  5. HTML and CSS frameworks - Bootstrap / Materialize / Bulma

  6. Frontend JavaScript Frameworks - React, Vue and Angular

  7. Basic Command Line

    • Git
    • NPM
    • Parcel
    • Gulp
  8. State Management

    • Topics : Immutable State, Store, Reducers, Mutation, Getters, Actions, Observables
    • Tools : Redux, Apollo, VueX, NgRx
  1. Build incredible front-end applications
  2. Smooth and steady front-end workflow
  3. Work well with team and fluent with git
  4. Connect with background API and work with data

  5. Server Side Language

    • Language :
      • Nodejs - Express, Koa
      • PHP - Laravel
      • C# - ASP.NET
      • Python - Django, Flask
      • Go
    • Topics : Basic syntax, structure and workflow, package management, HTTP and Routing
  6. DataBase

    • Relational Database : MySQL, PostGreSQL
    • MongoDB
    • Cloud : Firebase, AWS, Azure
    • Lightweight - SQLite
  7. Server Rendered Pages :

    • Next.js
    • Nuxt.js
    • Angular Universal
  8. Content Management System

    • PHP : WordPress
    • JS : Ghost
    • Python : Mezzazine
    • .NET : Piranha
  9. Misc.

    • Linux
    • Ngnix
    • Digital Ocean
    • Heroku
    • Docker
  1. Setup Full Stack dev environments and workflows
  2. Build back-end APIs & micro services
  3. Work with databases
  4. Construct full stack apps
  5. Deploy to the cloud

Switching to Mobile Development : 1. React Native 2. NativeScript 3. Ionic 4. Flutter 5. Xamarin

Desktop Apps : 1. Electron 2. GraphQL 3. Apollo 4. TypeScript

Lastly, Serverless Architecture

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Subhan Nooriansyah
Full Stack Mobile Developer at AISITS · | 1 upvote · 170.6K views

Websocket is trending this year, but there is another technology similar with Websocket (WS) is Server Sent Event (SSE). Those method have used similar Content-type, SSE is used to text/event-stream and WS is used to binary or text/octet-stream.

The different both of those method is sent. WS is an undirectional sending data both of client and server and SSE is whatever data on server will be push to client.

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Pros of HTML5
Pros of WebGL
  • 447
    New doctype
  • 389
    Local storage
  • 334
    Canvas
  • 285
    Semantic header and footer
  • 240
    Video element
  • 121
    Geolocation
  • 105
    Form autofocus
  • 100
    Email inputs
  • 85
    Editable content
  • 79
    Application caches
  • 10
    Easy to use
  • 9
    Cleaner Code
  • 4
    Easy
  • 4
    Semantical
  • 3
    Better
  • 3
    Audio element
  • 3
    Modern
  • 3
    Websockets
  • 2
    Semantic Header and Footer, Geolocation, New Doctype
  • 2
    Content focused
  • 2
    Compatible
  • 2
    Portability
  • 1
    Very easy to learning to HTML
    Be the first to leave a pro

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    Cons of HTML5
    Cons of WebGL
    • 1
      Easy to forget the tags when you're a begginner
    • 1
      Long and winding code
      Be the first to leave a con

      Sign up to add or upvote consMake informed product decisions

      What is HTML5?

      HTML5 is a core technology markup language of the Internet used for structuring and presenting content for the World Wide Web. As of October 2014 this is the final and complete fifth revision of the HTML standard of the World Wide Web Consortium (W3C). The previous version, HTML 4, was standardised in 1997.

      What is WebGL?

      It is integrated completely into all the web standards of the browser allowing GPU accelerated usage of physics and image processing and effects as part of the web page canvas. Its elements can be mixed with other HTML elements.

      Need advice about which tool to choose?Ask the StackShare community!

      What companies use HTML5?
      What companies use WebGL?
      See which teams inside your own company are using HTML5 or WebGL.
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      What tools integrate with HTML5?
      What tools integrate with WebGL?

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      What are some alternatives to HTML5 and WebGL?
      Android SDK
      Android provides a rich application framework that allows you to build innovative apps and games for mobile devices in a Java language environment.
      JavaScript
      JavaScript is most known as the scripting language for Web pages, but used in many non-browser environments as well such as node.js or Apache CouchDB. It is a prototype-based, multi-paradigm scripting language that is dynamic,and supports object-oriented, imperative, and functional programming styles.
      WordPress
      The core software is built by hundreds of community volunteers, and when you’re ready for more there are thousands of plugins and themes available to transform your site into almost anything you can imagine. Over 60 million people have chosen WordPress to power the place on the web they call “home” — we’d love you to join the family.
      Java
      Java is a programming language and computing platform first released by Sun Microsystems in 1995. There are lots of applications and websites that will not work unless you have Java installed, and more are created every day. Java is fast, secure, and reliable. From laptops to datacenters, game consoles to scientific supercomputers, cell phones to the Internet, Java is everywhere!
      AngularJS
      AngularJS lets you write client-side web applications as if you had a smarter browser. It lets you use good old HTML (or HAML, Jade and friends!) as your template language and lets you extend HTML’s syntax to express your application’s components clearly and succinctly. It automatically synchronizes data from your UI (view) with your JavaScript objects (model) through 2-way data binding.
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