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Cocos2D-X vs Phaser: What are the differences?

Developers describe Cocos2D-X as "Open source game engine". Cocos2d-x is an open-source and cross-platform open source free 2D game engine for mobile game development known for its speed, stability, and ease of use. On the other hand, Phaser is detailed as "Desktop and Mobile HTML5 game framework". It is a free open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.

Cocos2D-X and Phaser belong to "Game Development" category of the tech stack.

Phaser is an open source tool with 25.3K GitHub stars and 5.98K GitHub forks. Here's a link to Phaser's open source repository on GitHub.

Bitgap, eClick Apps, and Jan Ziemba are some of the popular companies that use Phaser, whereas Cocos2D-X is used by Diggerlab, Hashstash, and Fantastic Development. Phaser has a broader approval, being mentioned in 5 company stacks & 18 developers stacks; compared to Cocos2D-X, which is listed in 8 company stacks and 12 developer stacks.

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Cons of Cocos2D-X
Cons of Phaser
  • 2
    Popular only in Asia
  • 2
    Based on Chinese
  • 1
    No Multiple Languages
  • 1
    Not Popular in and in Steam
  • 1
    Very poor system
  • 1
    No GUI
  • 1
    Bad Windows Performance
  • 3
    No GUI

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What companies use Cocos2D-X?
What companies use Phaser?
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