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Cocoa (OS X)

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6
Lua

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1K
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180
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Cocoa (OS X) vs Lua: What are the differences?

Cocoa (OS X): The Cocoa frameworks consist of libraries, APIs, and runtimes that form the development layer for all of OS X. Much of Cocoa is implemented in Objective-C, an object-oriented language that is compiled to run at incredible speed, yet employs a truly dynamic runtime making it uniquely flexible. Because Objective-C is a superset of C, it is easy to mix C and even C++ into your Cocoa applications; Lua: Powerful, fast, lightweight, embeddable scripting language. Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, runs by interpreting bytecode for a register-based virtual machine, and has automatic memory management with incremental garbage collection, making it ideal for configuration, scripting, and rapid prototyping.

Cocoa (OS X) and Lua are primarily classified as "Frameworks (Full Stack)" and "Languages" tools respectively.

"Great community " is the top reason why over 2 developers like Cocoa (OS X), while over 19 developers mention "Fast learning curve" as the leading cause for choosing Lua.

Lua is an open source tool with 1.26K GitHub stars and 436 GitHub forks. Here's a link to Lua's open source repository on GitHub.

Advice on Cocoa (OS X) and Lua
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I am trying to make Roblox game which requires Lua. I quite don't want to go with Lua just because other tools just might let me do more projects later on. I heard that Python is most similar to Lua, but I am still not sure which tool to use. Java, I think it will help me with many stuff later on for websites, projects, and more!

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Rafey Iqbal Rahman
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Since you are trying to make a Roblox game, you have no other option than to use Lua, since Roblox only allows coding in Lua. Yes, you've heard right, Python is identical and as easy as Lua, although Lua is easier than Python. Beginning from Lua and then escalating to Python is recommended. Java is only helpful when you are creating a heavy, big-budget, enterprise-level product, otherwise, Python would suffice.

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TypeScriptTypeScript

If you really hate lua check out roblox-ts, a tool that compiles typescript code into roblox lua. https://github.com/roblox-ts/roblox-ts

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Pros of Cocoa (OS X)
Pros of Lua
  • 3
    Great community
  • 2
    IOS
  • 1
    Backed by apple
  • 41
    Fast learning curve
  • 26
    Very easy to embed in C programs
  • 26
    Efficient memory usage
  • 20
    Open source
  • 19
    Good for game scripting
  • 9
    Pretty simple to learn
  • 8
    Quick to code
  • 8
    Simple Language
  • 7
    Syntax is amazing
  • 7
    Supported in most game engines
  • 6
    D
  • 2
    Coroutines
  • 1
    Can be used for a wide variety of development

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Cons of Cocoa (OS X)
Cons of Lua
    Be the first to leave a con
    • 4
      Nooby
    • 2
      Not widespread
    • 1
      D
    • 0
      Python

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    - No public GitHub repository available -

    What is Cocoa (OS X)?

    Much of Cocoa is implemented in Objective-C, an object-oriented language that is compiled to run at incredible speed, yet employs a truly dynamic runtime making it uniquely flexible. Because Objective-C is a superset of C, it is easy to mix C and even C++ into your Cocoa applications.

    What is Lua?

    Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, runs by interpreting bytecode for a register-based virtual machine, and has automatic memory management with incremental garbage collection, making it ideal for configuration, scripting, and rapid prototyping.

    Need advice about which tool to choose?Ask the StackShare community!

    What companies use Cocoa (OS X)?
    What companies use Lua?
    Manage your open source components, licenses, and vulnerabilities
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    What tools integrate with Cocoa (OS X)?
    What tools integrate with Lua?

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