Cocoa Touch (iOS) vs Swift: What are the differences?
Developers describe Cocoa Touch (iOS) as "The Cocoa Touch collection of frameworks includes everything needed to create iOS apps". The Cocoa Touch layer contains key frameworks for building iOS apps. These frameworks define the appearance of your app. They also provide the basic app infrastructure and support for key technologies such as multitasking, touch-based input, push notifications, and many high-level system services. On the other hand, Swift is detailed as "An innovative new programming language for Cocoa and Cocoa Touch". Writing code is interactive and fun, the syntax is concise yet expressive, and apps run lightning-fast. Swift is ready for your next iOS and OS X project — or for addition into your current app — because Swift code works side-by-side with Objective-C.
Cocoa Touch (iOS) and Swift are primarily classified as "Frameworks (Full Stack)" and "Languages" tools respectively.
"Backed by Apple" is the top reason why over 5 developers like Cocoa Touch (iOS), while over 241 developers mention "Ios" as the leading cause for choosing Swift.
Swift is an open source tool with 48.2K GitHub stars and 7.71K GitHub forks. Here's a link to Swift's open source repository on GitHub.
Slack, Lyft, and Zillow are some of the popular companies that use Swift, whereas Cocoa Touch (iOS) is used by Snapchat, Third Iron, and Apple. Swift has a broader approval, being mentioned in 979 company stacks & 526 developers stacks; compared to Cocoa Touch (iOS), which is listed in 32 company stacks and 18 developer stacks.
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