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Figma vs Blender: What are the differences?

Developers describe Figma as "The collaborative interface design tool". Figma is the first interface design tool with real-time collaboration. It keeps everyone on the same page. Focus on the work instead of fighting your tools. On the other hand, Blender is detailed as "*Open Source 3D computer graphics software *". It is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.

Figma and Blender can be primarily classified as "Graphic Design" tools.

Some of the features offered by Figma are:

  • Online Sketch alternative
  • Free for small teams
  • Easy to use

On the other hand, Blender provides the following key features:

  • Rendering
  • Sculpting
  • Modeling

According to the StackShare community, Figma has a broader approval, being mentioned in 101 company stacks & 171 developers stacks; compared to Blender, which is listed in 5 company stacks and 9 developer stacks.

Advice on Blender and Figma
Needs advice
on
FigmaFigmaInVisionInVision
and
ZeplinZeplin

Hello, I want to start an unlimited graphic design service. (yes, yet another one, but bear with me)

It’s the second week that I’m working on this project, my goal is to test the market as soon as possible.

One element that is missing is the solution to handle communication between the clients and the designers.

• Mandatory: it needs to communicate instructions, progress/status, and design files (exported from Adobe Illustrator or similar). • Optionally it would also display the design inside the app so the files don’t need to be opened. • Optionally it would let the client easily mark the design where he wants revision.

• Mandatory: it needs to have unlimited clients and unlimited projects (I’ll have hundreds of clients and each will have at least one project) • Optionally it would auto-assign a new project to the first available designer, or let the designers choose themselves which project they want to work on • Optionally it would have groups (corresponding to a subscription plan) with different clients and different designers in each • Optionally it would communicate with other apps so that client and designer management tasks (access, payment, etc) can be automated

I’m open to all suggestions, not just the selection above. Ultimately I guess I’ll have a custom app developed on a no-code platform, but to begin with I need something simple and ready.

Reminder: it is only for graphic design, between my designers and my clients

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Replies (2)
Recommends
SketchSketch

Zeplin is great for Developer handoff and setting as source of truth for Design and Developemt. InViosion is the standard for communicating/testing design ideas and prototypes with stakeholders. Both applications offer unlimited projects. I use them on a daily basis at big enterprises and for small weekend projects.

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Mert Torun
Product designer at Mert Torun · | 3 upvotes · 84.3K views
Recommends
BasecampBasecamp

I have been using Basecamp since 2008 to handle my client communications. I have gone through all of its three iterations.

I'd recommend Basecamp above the others because:

  • It is a communication tool through and through. Looking at your description, that seems to be what you need. Zeplin is a developer handoff tool. It isn't designed to cover a more broad use case as you describe. Invision has some features that you want, but it is primarily a tool for building quick low-fidelity prototypes from website mockups. Figma is a great design tool. For the last two, communication is a secondary feature.
  • It was designed by a design agency (37 Signals) for their own needs, which were quite similar to yours. (They later closed the agency to focus on Basecamp as a product full-time)
  • It has flat pricing that doesn't count the number of projects, clients or team members you have. You don't have to think twice about opening another project or inviting another user. You always pay the same price.
  • It can separate team and client communications. The team can talk about something without the client ever seeing it, in the same context.
  • It can keep todo lists, which I think you will need anyway.
  • Access control is based on projects. Every team member or client will only see the projects they are invited to. They will not even know the existence of others. (Except admins. They can see and join all projects)
  • It is easy to understand and use. The design is free of clutter and easy on the eyes. Your clients (especially the tech-averse ones) will appreciate it.
  • It has mobile/desktop apps with the full functionality of the web app. You won't have to wait for someone to sit down to get a quick approval.

The only real downside for me was the lack of language support in the user interface. You will be fine if your users understand some very basic written English. Some of my clients did not, so I had to walk them through it.

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Pros of Blender
Pros of Figma
  • 8
    Free for Commercial and Personal Use
  • 4
    Layers
  • 4
    Usable For Graphic Design
  • 3
    Dozens of free addons, courses and an active community
  • 15
    Web-based application
  • 8
    Intuitive interface and perfect collaboration
  • 7
    Free software
  • 7
    Works on both Mac and Windows
  • 6
    Highly Collaborative
  • 5
    Great plugins, easy to extend
  • 5
    Large community, tutorials, documentation
  • 5
    Hands done the best design tool for collaboration!
  • 5
    Works on multiple OS's
  • 4
    Imports Sketch files
  • 4
    Interactive, event-based prototypes
  • 4
    Prototyping, design files and comments all in one place
  • 3
    No more syncing between Sketch and InVision

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Cons of Blender
Cons of Figma
  • 2
    Long Render Time (every 3d program ever)
  • 1
    Confusing UI and shortcut navigation for newcomers
  • 1
    Blender dropped the game engine, see UPBGE
  • 6
    Limited Export options

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What is Blender?

It is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.

What is Figma?

Figma is the first interface design tool with real-time collaboration. It keeps everyone on the same page. Focus on the work instead of fighting your tools.

Need advice about which tool to choose?Ask the StackShare community!

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What are some alternatives to Blender and Figma?
SketchUp
It is 3D modeling software that’s easy to use and has an extensive database of user-created models. You can use it to sketch (or import) models to assist with all kinds of projects—furniture building, video game creation, 3D printing, interior design, and whatever else you can think of.
Adobe Photoshop
It is the best in the world of graphic design and image processing software that will realize any of your ideas. Create and enhance photos, illustrations and 3D graphic objects.
Sketch
Easily create complex shapes with our state-of-the-art vector boolean operations and take advantage of our extensive layer styles.
Adobe Illustrator
The industry-standard vector graphics app lets you create logos, icons, sketches, typography, and complex illustrations for print, web, interactive, video, and mobile.
Adobe XD
A vector-based tool developed and published by Adobe Inc for designing and prototyping user experience for web and mobile apps.
See all alternatives