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  1. Stackups
  2. Application & Data
  3. Game Engines
  4. Game Development
  5. Amethyst vs PlayCanvas

Amethyst vs PlayCanvas

OverviewComparisonAlternatives

Overview

PlayCanvas
PlayCanvas
Stacks30
Followers65
Votes0
GitHub Stars11.0K
Forks1.5K
Amethyst
Amethyst
Stacks5
Followers20
Votes0
GitHub Stars8.0K
Forks735

Amethyst vs PlayCanvas: What are the differences?

Amethyst: Data-oriented and data-driven game engine written in Rust. Uses gfx-rs to render graphics with OpenGL, and soon Vulkan and Metal. It is meant to be used for 2D and 3D, with various utilities for both types of games; PlayCanvas: A visual development platform for interactive web content. It is an open-source 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface.

Amethyst and PlayCanvas belong to "Game Development" category of the tech stack.

Some of the features offered by Amethyst are:

  • High Performance
  • Built for 2D and 3D
  • Uses all CPU cores to run internals and logic

On the other hand, PlayCanvas provides the following key features:

  • Open source
  • Tiny engine footprint
  • Mobile optimized

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Detailed Comparison

PlayCanvas
PlayCanvas
Amethyst
Amethyst

It is an open-source 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface.

Uses gfx-rs to render graphics with OpenGL, and soon Vulkan and Metal. It is meant to be used for 2D and 3D, with various utilities for both types of games.

Open source; Tiny engine footprint; Mobile optimized; Zero compile time.
High Performance; Built for 2D and 3D; Uses all CPU cores to run internals and logic
Statistics
GitHub Stars
11.0K
GitHub Stars
8.0K
GitHub Forks
1.5K
GitHub Forks
735
Stacks
30
Stacks
5
Followers
65
Followers
20
Votes
0
Votes
0
Integrations
Vuforia
Vuforia
Firebase
Firebase
Felgo
Felgo
Ninject
Ninject
PlayFab
PlayFab
Pushwoosh
Pushwoosh
Rust
Rust

What are some alternatives to PlayCanvas, Amethyst?

Unity

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Unreal Engine

Unreal Engine

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

Gamemaker Studio 2

Gamemaker Studio 2

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

Panda3D

Panda3D

It is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

Corona SDK

Corona SDK

It is a cross-platform framework ideal for rapidly creating apps and games for mobile devices and desktop systems. It builds rich mobile apps for iOS, Android, Kindle and Nook. Build high quality mobile apps in a fraction of the time.

Buildbox

Buildbox

It is the easiest drag and drop game maker software.Make your own games without coding and export them to iPhone, iPad, Android, Mac, PC and Microconsoles.

Amazon Lumberyard

Amazon Lumberyard

It is a game engine with no royalties or seat fees, frictionless integration with Twitch and AWS, plus much more on the horizon.

AppGameKit

AppGameKit

It is an easy to learn game development engine, ideal for Beginners, Hobbyists & Indie developers. It solves many problems caused by mobile device fragmentation. With it you can code your game once and then deploy your game to multiple platforms. Different resolutions and input systems are all easily handled by it.

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