Alternatives to libGDX logo

Alternatives to libGDX

MonoGame, Android Studio, Cocos2D-X, Godot, and JavaFX are the most popular alternatives and competitors to libGDX.
45
60
+ 1
3

What is libGDX and what are its top alternatives?

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.
libGDX is a tool in the Game Development category of a tech stack.
libGDX is an open source tool with 22.7K GitHub stars and 6.4K GitHub forks. Here’s a link to libGDX's open source repository on GitHub

Top Alternatives to libGDX

  • MonoGame
    MonoGame

    It is a free C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems. ...

  • Android Studio
    Android Studio

    Android Studio is a new Android development environment based on IntelliJ IDEA. It provides new features and improvements over Eclipse ADT and will be the official Android IDE once it's ready. ...

  • Cocos2D-X
    Cocos2D-X

    Cocos2d-x is an open-source and cross-platform open source free 2D game engine for mobile game development known for its speed, stability, and ease of use ...

  • Godot
    Godot

    It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world. ...

  • JavaFX
    JavaFX

    It is a set of graphics and media packages that enables developers to design, create, test, debug, and deploy rich client applications that operate consistently across diverse platforms. ...

  • pygame
    pygame

    It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language. ...

  • Unity
    Unity

    Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. ...

  • three.js
    three.js

    It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser. ...

libGDX alternatives & related posts

MonoGame logo

MonoGame

32
51
1
A free C# framework used by game developers
32
51
+ 1
1
PROS OF MONOGAME
  • 1
    Cross-platform
CONS OF MONOGAME
  • 1
    Can't working in vs mac 2019
  • 1
    No GUI

related MonoGame posts

Android Studio logo

Android Studio

24.8K
19.7K
361
Android development environment based on IntelliJ IDEA
24.8K
19.7K
+ 1
361
PROS OF ANDROID STUDIO
  • 176
    Android studio is a great tool, getting better and bet
  • 103
    Google's official android ide
  • 37
    Intelligent code editor with lots of auto-completion
  • 25
    Its powerful and robust
  • 5
    Easy creating android app
  • 3
    Amazing Layout Designer
  • 3
    Great Code Tips
  • 3
    Great tool & very helpful
  • 2
    Easy to use
  • 2
    Built in Emulator
  • 2
    Keyboard Shortcuts are Amazing Out of the box
CONS OF ANDROID STUDIO
  • 4
    Slow emulator
  • 4
    Huge memory usage
  • 2
    Using Intellij IDEA, while Intellij IDEA have too
  • 2
    Complex for begginers
  • 2
    No checking incompatibilities
  • 1
    Lags behind IntelliJ IDEA
  • 1
    Slow release process

related Android Studio posts

Gustavo Muñoz
Senior Software Engineer at JOOR · | 8 upvotes · 443.4K views

In my modest opinion, Flutter is the future of mobile development. The framework is as important to mobile as React is to the web. And seeing that React Native does not finish taking off, I am focusing all my efforts on learning Flutter and Dart. The ecosystem is amazing. The community is crazy about Flutter. There are enough resources to learn and enjoy the framework, and the tools developed to work with it are amazing. Android Studio or Visual Studio Code has incredible plugins and Dart is a pretty straight forward and easy-to-learn language, even more, if you came from JavaScript. I admit it. I'm in love with Flutter. When you are not a designer, having a framework focused on design an pretty things is a must. And counting with tools like #flare for animations makes everything easier. It is so amazing that I wish I had a big mobile project right now at work just to use Flutter.

See more
Julien DeFrance
Principal Software Engineer at Tophatter · | 8 upvotes · 441.8K views

As a Engineering Manager & Director at SmartZip, I had a mix of front-end, back-end, #mobile engineers reporting to me.

Sprints after sprints, I noticed some inefficiencies on the MobileDev side. People working multiple sprints in a row on their Xcode / Objective-C codebase while some others were working on Android Studio. After which, QA & Product ensured both applications were in sync, on a UI/UX standpoint, creating addional work, which also happened to be extremely costly.

Our resources being so limited, my role was to stop this bleeding and keep my team productive and their time, valuable.

After some analysis, discussions, proof of concepts... etc. We decided to move to a single codebase using React Native so our velocity would increase.

After some initial investment, our initial assumptions were confirmed and we indeed started to ship features a lot faster than ever before. Also, our engineers found a way to perform this upgrade incrementally, so the initial platform-specific codebase wouldn't have to entirely be rewritten at once but only gradually and at will.

Feedback around React Native was very positive. And I doubt - for the kind of application we had - no one would want to go back to two or more code bases. Our application was still as Native as it gets. And no feature or device capability was compromised.

See more
Cocos2D-X logo

Cocos2D-X

63
84
0
Open source game engine
63
84
+ 1
0
PROS OF COCOS2D-X
    Be the first to leave a pro
    CONS OF COCOS2D-X
    • 2
      Popular only in Asia
    • 2
      Based on Chinese
    • 1
      No Multiple Languages
    • 1
      Not Popular in itch.io and in Steam
    • 1
      Very poor system
    • 1
      No GUI
    • 1
      Bad Windows Performance

    related Cocos2D-X posts

    Godot logo

    Godot

    204
    255
    39
    Free and open source 2D and 3D game engine
    204
    255
    + 1
    39
    PROS OF GODOT
    • 11
      Open source
    • 6
      Easy to port
    • 5
      Supports both C++, C# and GDScript
    • 5
      Cross-Platform
    • 5
      Simple
    • 4
      Avaible on Steam For Free
    • 3
      GDScript is Based On Python
    CONS OF GODOT
    • 1
      Harder to learn
    • 1
      Performance in 3D
    • 1
      Need opengl 2.1 / 3.3
    • 1
      Somewhat poor 3D performance and lacks automatic LODs

    related Godot posts

    JavaFX logo

    JavaFX

    280
    415
    10
    A Java library for building Rich Internet Applications
    280
    415
    + 1
    10
    PROS OF JAVAFX
    • 10
      Light
    CONS OF JAVAFX
    • 1
      Community support less than qt
    • 1
      Complicated

    related JavaFX posts

    Shared insights
    on
    JavaFXJavaFXElectronElectron

    I create desktop applications that use a database for storing data. My applications are used as management tools in supermarkets, stores, warehouses, and other places. I don't know which one to use; Electron or JavaFX. Can anyone advise me on this matter?

    See more
    pygame logo

    pygame

    109
    169
    5
    Open Source python programming language library for making multimedia applications
    109
    169
    + 1
    5
    PROS OF PYGAME
    • 3
      Easy to install
    • 1
      Simple
    • 1
      Lightweigt by only being 12 mb
    CONS OF PYGAME
    • 2
      Has only 2d
    • 1
      Slow

    related pygame posts

    Unity logo

    Unity

    1.6K
    1.4K
    73
    Unity brings state-of-the-art, affordable multiplatform tools and services to developers of interactive content everywhere.
    1.6K
    1.4K
    + 1
    73
    PROS OF UNITY
    • 16
      Because it's a powerful engine, you can build anything
    • 14
      C# language
    • 11
      Very Popular
    • 7
      Easy to Use
    • 6
      He Has A Free VErsion
    • 6
      Cross Platform
    • 5
      2nd Game Engine In The World
    • 4
      Good Choise
    • 4
      Very Large Showcase
    CONS OF UNITY
    • 4
      Hard to get started with
    • 4
      Clunky UI
    • 4
      Closed source
    • 3
      No consistency with updates
    • 3
      Requires to build a lot of tools
    • 2
      Gigantic by being 9gb (thats what setup says)

    related Unity posts

    Shared insights
    on
    BabylonJSBabylonJSthree.jsthree.jsUnityUnity

    We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.

    Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem

    See more
    three.js logo

    three.js

    717
    515
    0
    A JavaScript 3D library
    717
    515
    + 1
    0
    PROS OF THREE.JS
      Be the first to leave a pro
      CONS OF THREE.JS
        Be the first to leave a con

        related three.js posts

        Shared insights
        on
        BabylonJSBabylonJSthree.jsthree.jsUnityUnity

        We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.

        Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem

        See more
        Shared insights
        on
        WebGLWebGLthree.jsthree.js

        I want a advice on what to use as a beginner three.js or WebGL?

        See more