Alternatives to WebGL logo

Alternatives to WebGL

OpenGL, HTML5, D3.js, three.js, and WebAssembly are the most popular alternatives and competitors to WebGL.
178
198
+ 1
0

What is WebGL and what are its top alternatives?

It is integrated completely into all the web standards of the browser allowing GPU accelerated usage of physics and image processing and effects as part of the web page canvas. Its elements can be mixed with other HTML elements.
WebGL is a tool in the Javascript UI Libraries category of a tech stack.

Top Alternatives to WebGL

  • OpenGL
    OpenGL

    It is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering. ...

  • HTML5
    HTML5

    HTML5 is a core technology markup language of the Internet used for structuring and presenting content for the World Wide Web. As of October 2014 this is the final and complete fifth revision of the HTML standard of the World Wide Web Consortium (W3C). The previous version, HTML 4, was standardised in 1997. ...

  • D3.js
    D3.js

    It is a JavaScript library for manipulating documents based on data. Emphasises on web standards gives you the full capabilities of modern browsers without tying yourself to a proprietary framework. ...

  • three.js
    three.js

    It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser. ...

  • WebAssembly
    WebAssembly

    It is an open standard that defines a portable binary code format for executable programs, and a corresponding textual assembly language, as well as interfaces for facilitating interactions between such programs and their host environment. ...

  • JavaScript
    JavaScript

    JavaScript is most known as the scripting language for Web pages, but used in many non-browser environments as well such as node.js or Apache CouchDB. It is a prototype-based, multi-paradigm scripting language that is dynamic,and supports object-oriented, imperative, and functional programming styles. ...

  • Git
    Git

    Git is a free and open source distributed version control system designed to handle everything from small to very large projects with speed and efficiency. ...

  • GitHub
    GitHub

    GitHub is the best place to share code with friends, co-workers, classmates, and complete strangers. Over three million people use GitHub to build amazing things together. ...

WebGL alternatives & related posts

OpenGL logo

OpenGL

164
172
0
An environment for developing 2D and 3D graphics applications
164
172
+ 1
0
PROS OF OPENGL
    Be the first to leave a pro
    CONS OF OPENGL
      Be the first to leave a con

      related OpenGL posts

      Shared insights
      on
      macOSmacOSOpenGLOpenGL

      Hello all,

      I recently saw someone using OpenGL to create interesting evolving/rotating, mathematical-type visuals that I'd like to use in my honors project. He uses OpenGL but I'm operating on a 2012 MacBook Pro, which won't let me upgrade past macOS Catalina.

      Does anyone have any experience with alternative programs that would be just as easy to use, and implement?

      Thanks for any help

      See more
      HTML5 logo

      HTML5

      145.6K
      124.1K
      2.2K
      5th major revision of the core language of the World Wide Web
      145.6K
      124.1K
      + 1
      2.2K
      PROS OF HTML5
      • 447
        New doctype
      • 389
        Local storage
      • 334
        Canvas
      • 285
        Semantic header and footer
      • 240
        Video element
      • 121
        Geolocation
      • 105
        Form autofocus
      • 100
        Email inputs
      • 85
        Editable content
      • 79
        Application caches
      • 10
        Easy to use
      • 9
        Cleaner Code
      • 4
        Easy
      • 4
        Semantical
      • 3
        Better
      • 3
        Audio element
      • 3
        Modern
      • 3
        Websockets
      • 2
        Semantic Header and Footer, Geolocation, New Doctype
      • 2
        Content focused
      • 2
        Compatible
      • 2
        Portability
      • 1
        Very easy to learning to HTML
      CONS OF HTML5
      • 1
        Easy to forget the tags when you're a begginner
      • 1
        Long and winding code

      related HTML5 posts

      Jan Vlnas
      Developer Advocate at Superface · | 26 upvotes · 353.4K views
      Shared insights
      on
      HTML5HTML5JavaScriptJavaScriptNext.jsNext.js

      Few years ago we were building a Next.js site with a few simple forms. This required handling forms validation and submission, but instead of picking some forms library, we went with plain JavaScript and constraint validation API in HTML5. This shaved off a few KBs of dependencies and gave us full control over the validation behavior and look. I describe this approach, with its pros and cons, in a blog post.

      See more
      Jonathan Pugh
      Software Engineer / Project Manager / Technical Architect · | 25 upvotes · 3M views

      I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:

      For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.

      Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.

      I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.

      I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).

      I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.

      I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.

      For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.

      For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.

      For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.

      I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.

      So that's my latest mobile stack. What tools do you use? Have you tried these ones?

      See more
      D3.js logo

      D3.js

      1.8K
      1.7K
      653
      A JavaScript visualization library for HTML and SVG
      1.8K
      1.7K
      + 1
      653
      PROS OF D3.JS
      • 195
        Beautiful visualizations
      • 103
        Svg
      • 92
        Data-driven
      • 81
        Large set of examples
      • 61
        Data-driven documents
      • 24
        Visualization components
      • 20
        Transitions
      • 18
        Dynamic properties
      • 16
        Plugins
      • 11
        Transformation
      • 7
        Makes data interactive
      • 4
        Open Source
      • 4
        Enter and Exit
      • 4
        Components
      • 3
        Exhaustive
      • 3
        Backed by the new york times
      • 2
        Easy and beautiful
      • 1
        Highly customizable
      • 1
        Awesome Community Support
      • 1
        Simple elegance
      • 1
        Templates, force template
      • 1
        Angular 4
      CONS OF D3.JS
      • 11
        Beginners cant understand at all
      • 6
        Complex syntax

      related D3.js posts

      Tim Abbott
      Shared insights
      on
      Plotly.jsPlotly.jsD3.jsD3.js
      at

      We use Plotly (just their open source stuff) for Zulip's user-facing and admin-facing statistics graphs because it's a reasonably well-designed JavaScript graphing library.

      If you've tried using D3.js, it's a pretty poor developer experience, and that translates to spending a bunch of time getting the graphs one wants even for things that are conceptually pretty basic. Plotly isn't amazing (it's decent), but it's way better than than D3 unless you have very specialized needs.

      See more
      Amit Garg
      Shared insights
      on
      D3.jsD3.jsApexChartsApexChartsReactReact

      Hi,

      I am looking at integrating a charting library in my React frontend that allows me to create appealing and interactive charts. I have basic familiarity with ApexCharts with React but have also read about D3.js charts and it seems a much more involved integration. Can someone please share their experience across the two libraries on the following dimensions:

      1. Amount of work needed for integration
      2. Amount of work or ease for creating new charts in either of the libraries.

      Regards

      Amit

      See more
      three.js logo

      three.js

      725
      518
      0
      A JavaScript 3D library
      725
      518
      + 1
      0
      PROS OF THREE.JS
        Be the first to leave a pro
        CONS OF THREE.JS
          Be the first to leave a con

          related three.js posts

          Shared insights
          on
          BabylonJSBabylonJSthree.jsthree.jsUnityUnity

          We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.

          Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem

          See more
          Shared insights
          on
          React VRReact VRthree.jsthree.jsReactReact

          I am about to create a React application that should show a 3-dimensional space where you can click and move.

          The goal is to make it accessible in the long run for VR. Important here is that it needs to be compatible with as many browsers as possible.

          I am wondering which would be a reasonable way to build this? A-Frame seems very popular but does not seem to be a good choice together with React. So the question is whether to go with plain three.js or to use one of the three.js-based Frameworks, e.g., React VR or react-three-fibre?

          I am new to VR. I am in the middle of an investigation and would appreciate the expertise of people who already gained experience in this field. I am happy to answer questions in detail if they are any. Thank you in advance.

          See more
          WebAssembly logo

          WebAssembly

          216
          215
          0
          A binary instruction format for a stack-based virtual machine
          216
          215
          + 1
          0
          PROS OF WEBASSEMBLY
            Be the first to leave a pro
            CONS OF WEBASSEMBLY
            • 2
              Security issues

            related WebAssembly posts

            I'm really interested in building minimalistic web products with extra stuff like Stripe, MongoDB, solidity, WebAssembly and three.js.

            Want to choose my backend lang but am unable to choose, my requirement is:

            • fast dev
            • minimal
            • easy to learn
            • good for saas
            • huge community
            • scalable
            • fast and interactive
            • good job market (not important)
            See more
            Felix Hungenberg
            Graphic Designer & Web Developer at hosting.de GmbH · | 2 upvotes · 58.3K views
            Shared insights
            on
            FigmaFigmaWebAssemblyWebAssembly

            Imo Figma is an everywhere-available tool, that uses modern technology (WebAssembly) and intuitive design to let you build awesome things.

            See more
            JavaScript logo

            JavaScript

            352.5K
            268.3K
            8.1K
            Lightweight, interpreted, object-oriented language with first-class functions
            352.5K
            268.3K
            + 1
            8.1K
            PROS OF JAVASCRIPT
            • 1.7K
              Can be used on frontend/backend
            • 1.5K
              It's everywhere
            • 1.2K
              Lots of great frameworks
            • 897
              Fast
            • 745
              Light weight
            • 425
              Flexible
            • 392
              You can't get a device today that doesn't run js
            • 286
              Non-blocking i/o
            • 237
              Ubiquitousness
            • 191
              Expressive
            • 55
              Extended functionality to web pages
            • 49
              Relatively easy language
            • 46
              Executed on the client side
            • 30
              Relatively fast to the end user
            • 25
              Pure Javascript
            • 21
              Functional programming
            • 15
              Async
            • 13
              Full-stack
            • 12
              Setup is easy
            • 12
              Future Language of The Web
            • 12
              Its everywhere
            • 11
              Because I love functions
            • 11
              JavaScript is the New PHP
            • 10
              Like it or not, JS is part of the web standard
            • 9
              Expansive community
            • 9
              Everyone use it
            • 9
              Can be used in backend, frontend and DB
            • 9
              Easy
            • 8
              Most Popular Language in the World
            • 8
              Powerful
            • 8
              Can be used both as frontend and backend as well
            • 8
              For the good parts
            • 8
              No need to use PHP
            • 8
              Easy to hire developers
            • 7
              Agile, packages simple to use
            • 7
              Love-hate relationship
            • 7
              Photoshop has 3 JS runtimes built in
            • 7
              Evolution of C
            • 7
              It's fun
            • 7
              Hard not to use
            • 7
              Versitile
            • 7
              Its fun and fast
            • 7
              Nice
            • 7
              Popularized Class-Less Architecture & Lambdas
            • 7
              Supports lambdas and closures
            • 6
              It let's me use Babel & Typescript
            • 6
              Can be used on frontend/backend/Mobile/create PRO Ui
            • 6
              1.6K Can be used on frontend/backend
            • 6
              Client side JS uses the visitors CPU to save Server Res
            • 6
              Easy to make something
            • 5
              Clojurescript
            • 5
              Promise relationship
            • 5
              Stockholm Syndrome
            • 5
              Function expressions are useful for callbacks
            • 5
              Scope manipulation
            • 5
              Everywhere
            • 5
              Client processing
            • 5
              What to add
            • 4
              Because it is so simple and lightweight
            • 4
              Only Programming language on browser
            • 1
              Test
            • 1
              Hard to learn
            • 1
              Test2
            • 1
              Not the best
            • 1
              Easy to understand
            • 1
              Subskill #4
            • 1
              Easy to learn
            • 0
              Hard 彤
            CONS OF JAVASCRIPT
            • 22
              A constant moving target, too much churn
            • 20
              Horribly inconsistent
            • 15
              Javascript is the New PHP
            • 9
              No ability to monitor memory utilitization
            • 8
              Shows Zero output in case of ANY error
            • 7
              Thinks strange results are better than errors
            • 6
              Can be ugly
            • 3
              No GitHub
            • 2
              Slow

            related JavaScript posts

            Zach Holman

            Oof. I have truly hated JavaScript for a long time. Like, for over twenty years now. Like, since the Clinton administration. It's always been a nightmare to deal with all of the aspects of that silly language.

            But wowza, things have changed. Tooling is just way, way better. I'm primarily web-oriented, and using React and Apollo together the past few years really opened my eyes to building rich apps. And I deeply apologize for using the phrase rich apps; I don't think I've ever said such Enterprisey words before.

            But yeah, things are different now. I still love Rails, and still use it for a lot of apps I build. But it's that silly rich apps phrase that's the problem. Users have way more comprehensive expectations than they did even five years ago, and the JS community does a good job at building tools and tech that tackle the problems of making heavy, complicated UI and frontend work.

            Obviously there's a lot of things happening here, so just saying "JavaScript isn't terrible" might encompass a huge amount of libraries and frameworks. But if you're like me, yeah, give things another shot- I'm somehow not hating on JavaScript anymore and... gulp... I kinda love it.

            See more
            Conor Myhrvold
            Tech Brand Mgr, Office of CTO at Uber · | 44 upvotes · 10.9M views

            How Uber developed the open source, end-to-end distributed tracing Jaeger , now a CNCF project:

            Distributed tracing is quickly becoming a must-have component in the tools that organizations use to monitor their complex, microservice-based architectures. At Uber, our open source distributed tracing system Jaeger saw large-scale internal adoption throughout 2016, integrated into hundreds of microservices and now recording thousands of traces every second.

            Here is the story of how we got here, from investigating off-the-shelf solutions like Zipkin, to why we switched from pull to push architecture, and how distributed tracing will continue to evolve:

            https://eng.uber.com/distributed-tracing/

            (GitHub Pages : https://www.jaegertracing.io/, GitHub: https://github.com/jaegertracing/jaeger)

            Bindings/Operator: Python Java Node.js Go C++ Kubernetes JavaScript OpenShift C# Apache Spark

            See more
            Git logo

            Git

            291.4K
            174.9K
            6.6K
            Fast, scalable, distributed revision control system
            291.4K
            174.9K
            + 1
            6.6K
            PROS OF GIT
            • 1.4K
              Distributed version control system
            • 1.1K
              Efficient branching and merging
            • 959
              Fast
            • 845
              Open source
            • 726
              Better than svn
            • 368
              Great command-line application
            • 306
              Simple
            • 291
              Free
            • 232
              Easy to use
            • 222
              Does not require server
            • 27
              Distributed
            • 22
              Small & Fast
            • 18
              Feature based workflow
            • 15
              Staging Area
            • 13
              Most wide-spread VSC
            • 11
              Role-based codelines
            • 11
              Disposable Experimentation
            • 7
              Frictionless Context Switching
            • 6
              Data Assurance
            • 5
              Efficient
            • 4
              Just awesome
            • 3
              Github integration
            • 3
              Easy branching and merging
            • 2
              Compatible
            • 2
              Flexible
            • 2
              Possible to lose history and commits
            • 1
              Rebase supported natively; reflog; access to plumbing
            • 1
              Light
            • 1
              Team Integration
            • 1
              Fast, scalable, distributed revision control system
            • 1
              Easy
            • 1
              Flexible, easy, Safe, and fast
            • 1
              CLI is great, but the GUI tools are awesome
            • 1
              It's what you do
            • 0
              Phinx
            CONS OF GIT
            • 16
              Hard to learn
            • 11
              Inconsistent command line interface
            • 9
              Easy to lose uncommitted work
            • 7
              Worst documentation ever possibly made
            • 5
              Awful merge handling
            • 3
              Unexistent preventive security flows
            • 3
              Rebase hell
            • 2
              When --force is disabled, cannot rebase
            • 2
              Ironically even die-hard supporters screw up badly
            • 1
              Doesn't scale for big data

            related Git posts

            Simon Reymann
            Senior Fullstack Developer at QUANTUSflow Software GmbH · | 30 upvotes · 9.7M views

            Our whole DevOps stack consists of the following tools:

            • GitHub (incl. GitHub Pages/Markdown for Documentation, GettingStarted and HowTo's) for collaborative review and code management tool
            • Respectively Git as revision control system
            • SourceTree as Git GUI
            • Visual Studio Code as IDE
            • CircleCI for continuous integration (automatize development process)
            • Prettier / TSLint / ESLint as code linter
            • SonarQube as quality gate
            • Docker as container management (incl. Docker Compose for multi-container application management)
            • VirtualBox for operating system simulation tests
            • Kubernetes as cluster management for docker containers
            • Heroku for deploying in test environments
            • nginx as web server (preferably used as facade server in production environment)
            • SSLMate (using OpenSSL) for certificate management
            • Amazon EC2 (incl. Amazon S3) for deploying in stage (production-like) and production environments
            • PostgreSQL as preferred database system
            • Redis as preferred in-memory database/store (great for caching)

            The main reason we have chosen Kubernetes over Docker Swarm is related to the following artifacts:

            • Key features: Easy and flexible installation, Clear dashboard, Great scaling operations, Monitoring is an integral part, Great load balancing concepts, Monitors the condition and ensures compensation in the event of failure.
            • Applications: An application can be deployed using a combination of pods, deployments, and services (or micro-services).
            • Functionality: Kubernetes as a complex installation and setup process, but it not as limited as Docker Swarm.
            • Monitoring: It supports multiple versions of logging and monitoring when the services are deployed within the cluster (Elasticsearch/Kibana (ELK), Heapster/Grafana, Sysdig cloud integration).
            • Scalability: All-in-one framework for distributed systems.
            • Other Benefits: Kubernetes is backed by the Cloud Native Computing Foundation (CNCF), huge community among container orchestration tools, it is an open source and modular tool that works with any OS.
            See more
            Tymoteusz Paul
            Devops guy at X20X Development LTD · | 23 upvotes · 8.7M views

            Often enough I have to explain my way of going about setting up a CI/CD pipeline with multiple deployment platforms. Since I am a bit tired of yapping the same every single time, I've decided to write it up and share with the world this way, and send people to read it instead ;). I will explain it on "live-example" of how the Rome got built, basing that current methodology exists only of readme.md and wishes of good luck (as it usually is ;)).

            It always starts with an app, whatever it may be and reading the readmes available while Vagrant and VirtualBox is installing and updating. Following that is the first hurdle to go over - convert all the instruction/scripts into Ansible playbook(s), and only stopping when doing a clear vagrant up or vagrant reload we will have a fully working environment. As our Vagrant environment is now functional, it's time to break it! This is the moment to look for how things can be done better (too rigid/too lose versioning? Sloppy environment setup?) and replace them with the right way to do stuff, one that won't bite us in the backside. This is the point, and the best opportunity, to upcycle the existing way of doing dev environment to produce a proper, production-grade product.

            I should probably digress here for a moment and explain why. I firmly believe that the way you deploy production is the same way you should deploy develop, shy of few debugging-friendly setting. This way you avoid the discrepancy between how production work vs how development works, which almost always causes major pains in the back of the neck, and with use of proper tools should mean no more work for the developers. That's why we start with Vagrant as developer boxes should be as easy as vagrant up, but the meat of our product lies in Ansible which will do meat of the work and can be applied to almost anything: AWS, bare metal, docker, LXC, in open net, behind vpn - you name it.

            We must also give proper consideration to monitoring and logging hoovering at this point. My generic answer here is to grab Elasticsearch, Kibana, and Logstash. While for different use cases there may be better solutions, this one is well battle-tested, performs reasonably and is very easy to scale both vertically (within some limits) and horizontally. Logstash rules are easy to write and are well supported in maintenance through Ansible, which as I've mentioned earlier, are at the very core of things, and creating triggers/reports and alerts based on Elastic and Kibana is generally a breeze, including some quite complex aggregations.

            If we are happy with the state of the Ansible it's time to move on and put all those roles and playbooks to work. Namely, we need something to manage our CI/CD pipelines. For me, the choice is obvious: TeamCity. It's modern, robust and unlike most of the light-weight alternatives, it's transparent. What I mean by that is that it doesn't tell you how to do things, doesn't limit your ways to deploy, or test, or package for that matter. Instead, it provides a developer-friendly and rich playground for your pipelines. You can do most the same with Jenkins, but it has a quite dated look and feel to it, while also missing some key functionality that must be brought in via plugins (like quality REST API which comes built-in with TeamCity). It also comes with all the common-handy plugins like Slack or Apache Maven integration.

            The exact flow between CI and CD varies too greatly from one application to another to describe, so I will outline a few rules that guide me in it: 1. Make build steps as small as possible. This way when something breaks, we know exactly where, without needing to dig and root around. 2. All security credentials besides development environment must be sources from individual Vault instances. Keys to those containers should exist only on the CI/CD box and accessible by a few people (the less the better). This is pretty self-explanatory, as anything besides dev may contain sensitive data and, at times, be public-facing. Because of that appropriate security must be present. TeamCity shines in this department with excellent secrets-management. 3. Every part of the build chain shall consume and produce artifacts. If it creates nothing, it likely shouldn't be its own build. This way if any issue shows up with any environment or version, all developer has to do it is grab appropriate artifacts to reproduce the issue locally. 4. Deployment builds should be directly tied to specific Git branches/tags. This enables much easier tracking of what caused an issue, including automated identifying and tagging the author (nothing like automated regression testing!).

            Speaking of deployments, I generally try to keep it simple but also with a close eye on the wallet. Because of that, I am more than happy with AWS or another cloud provider, but also constantly peeking at the loads and do we get the value of what we are paying for. Often enough the pattern of use is not constantly erratic, but rather has a firm baseline which could be migrated away from the cloud and into bare metal boxes. That is another part where this approach strongly triumphs over the common Docker and CircleCI setup, where you are very much tied in to use cloud providers and getting out is expensive. Here to embrace bare-metal hosting all you need is a help of some container-based self-hosting software, my personal preference is with Proxmox and LXC. Following that all you must write are ansible scripts to manage hardware of Proxmox, similar way as you do for Amazon EC2 (ansible supports both greatly) and you are good to go. One does not exclude another, quite the opposite, as they can live in great synergy and cut your costs dramatically (the heavier your base load, the bigger the savings) while providing production-grade resiliency.

            See more
            GitHub logo

            GitHub

            280.6K
            244.9K
            10.3K
            Powerful collaboration, review, and code management for open source and private development projects
            280.6K
            244.9K
            + 1
            10.3K
            PROS OF GITHUB
            • 1.8K
              Open source friendly
            • 1.5K
              Easy source control
            • 1.3K
              Nice UI
            • 1.1K
              Great for team collaboration
            • 867
              Easy setup
            • 504
              Issue tracker
            • 486
              Great community
            • 483
              Remote team collaboration
            • 451
              Great way to share
            • 442
              Pull request and features planning
            • 147
              Just works
            • 132
              Integrated in many tools
            • 121
              Free Public Repos
            • 116
              Github Gists
            • 112
              Github pages
            • 83
              Easy to find repos
            • 62
              Open source
            • 60
              It's free
            • 60
              Easy to find projects
            • 56
              Network effect
            • 49
              Extensive API
            • 43
              Organizations
            • 42
              Branching
            • 34
              Developer Profiles
            • 32
              Git Powered Wikis
            • 30
              Great for collaboration
            • 24
              It's fun
            • 23
              Clean interface and good integrations
            • 22
              Community SDK involvement
            • 20
              Learn from others source code
            • 16
              Because: Git
            • 14
              It integrates directly with Azure
            • 10
              Standard in Open Source collab
            • 10
              Newsfeed
            • 8
              It integrates directly with Hipchat
            • 8
              Fast
            • 8
              Beautiful user experience
            • 7
              Easy to discover new code libraries
            • 6
              Smooth integration
            • 6
              Cloud SCM
            • 6
              Nice API
            • 6
              Graphs
            • 6
              Integrations
            • 6
              It's awesome
            • 5
              Quick Onboarding
            • 5
              Reliable
            • 5
              Remarkable uptime
            • 5
              CI Integration
            • 5
              Hands down best online Git service available
            • 4
              Uses GIT
            • 4
              Version Control
            • 4
              Simple but powerful
            • 4
              Unlimited Public Repos at no cost
            • 4
              Free HTML hosting
            • 4
              Security options
            • 4
              Loved by developers
            • 4
              Easy to use and collaborate with others
            • 3
              Ci
            • 3
              IAM
            • 3
              Nice to use
            • 3
              Easy deployment via SSH
            • 2
              Easy to use
            • 2
              Leads the copycats
            • 2
              All in one development service
            • 2
              Free private repos
            • 2
              Free HTML hostings
            • 2
              Easy and efficient maintainance of the projects
            • 2
              Beautiful
            • 2
              Easy source control and everything is backed up
            • 2
              IAM integration
            • 2
              Very Easy to Use
            • 2
              Good tools support
            • 2
              Issues tracker
            • 2
              Never dethroned
            • 2
              Self Hosted
            • 1
              Dasf
            • 1
              Profound
            CONS OF GITHUB
            • 54
              Owned by micrcosoft
            • 38
              Expensive for lone developers that want private repos
            • 15
              Relatively slow product/feature release cadence
            • 10
              API scoping could be better
            • 9
              Only 3 collaborators for private repos
            • 4
              Limited featureset for issue management
            • 3
              Does not have a graph for showing history like git lens
            • 2
              GitHub Packages does not support SNAPSHOT versions
            • 1
              No multilingual interface
            • 1
              Takes a long time to commit
            • 1
              Expensive

            related GitHub posts

            Johnny Bell

            I was building a personal project that I needed to store items in a real time database. I am more comfortable with my Frontend skills than my backend so I didn't want to spend time building out anything in Ruby or Go.

            I stumbled on Firebase by #Google, and it was really all I needed. It had realtime data, an area for storing file uploads and best of all for the amount of data I needed it was free!

            I built out my application using tools I was familiar with, React for the framework, Redux.js to manage my state across components, and styled-components for the styling.

            Now as this was a project I was just working on in my free time for fun I didn't really want to pay for hosting. I did some research and I found Netlify. I had actually seen them at #ReactRally the year before and deployed a Gatsby site to Netlify already.

            Netlify was very easy to setup and link to my GitHub account you select a repo and pretty much with very little configuration you have a live site that will deploy every time you push to master.

            With the selection of these tools I was able to build out my application, connect it to a realtime database, and deploy to a live environment all with $0 spent.

            If you're looking to build out a small app I suggest giving these tools a go as you can get your idea out into the real world for absolutely no cost.

            See more
            Russel Werner
            Lead Engineer at StackShare · | 32 upvotes · 2.5M views

            StackShare Feed is built entirely with React, Glamorous, and Apollo. One of our objectives with the public launch of the Feed was to enable a Server-side rendered (SSR) experience for our organic search traffic. When you visit the StackShare Feed, and you aren't logged in, you are delivered the Trending feed experience. We use an in-house Node.js rendering microservice to generate this HTML. This microservice needs to run and serve requests independent of our Rails web app. Up until recently, we had a mono-repo with our Rails and React code living happily together and all served from the same web process. In order to deploy our SSR app into a Heroku environment, we needed to split out our front-end application into a separate repo in GitHub. The driving factor in this decision was mostly due to limitations imposed by Heroku specifically with how processes can't communicate with each other. A new SSR app was created in Heroku and linked directly to the frontend repo so it stays in-sync with changes.

            Related to this, we need a way to "deploy" our frontend changes to various server environments without building & releasing the entire Ruby application. We built a hybrid Amazon S3 Amazon CloudFront solution to host our Webpack bundles. A new CircleCI script builds the bundles and uploads them to S3. The final step in our rollout is to update some keys in Redis so our Rails app knows which bundles to serve. The result of these efforts were significant. Our frontend team now moves independently of our backend team, our build & release process takes only a few minutes, we are now using an edge CDN to serve JS assets, and we have pre-rendered React pages!

            #StackDecisionsLaunch #SSR #Microservices #FrontEndRepoSplit

            See more