What is Parcel and what are its top alternatives?
Top Alternatives to Parcel
The less work you have to do when performing repetitive tasks like minification, compilation, unit testing, linting, etc, the easier your job becomes. After you've configured it, a task runner can do most of that mundane work for you—and your team—with basically zero effort. ...
It is an opinionated web dev build tool that serves your code via native ES Module imports during dev and bundles it with Rollup for production. ...
Brunch is an assembler for HTML5 applications. It's agnostic to frameworks, libraries, programming, stylesheet & templating languages and backend technology. ...
Parcel alternatives & related posts
- Most powerful bundler308
- Built-in dev server with livereload181
- Can handle all types of assets142
- Easy configuration87
- Overengineered, Underdeveloped4
- Makes it easy to bundle static assets2
- Better support in Browser Dev-Tools1
- Hard to configure15
- No clear direction5
- Spaghetti-Code out of the box2
- SystemJS integration is quite lackluster2
- Loader architecture is quite a mess (unreliable/buggy)2
- Fire and Forget mentality of Core-Developers2
related Webpack posts
I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:
For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.
Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.
I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).
I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.
For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.
For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.
For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.
I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.
So that's my latest mobile stack. What tools do you use? Have you tried these ones?
Our whole Vue.js frontend stack (incl. SSR) consists of the following tools:
- Vue Styleguidist as our style guide and pool of developed Vue.js components
- Vuetify as Material Component Framework (for fast app development)
- TypeScript as programming language
- Apollo / GraphQL (incl. GraphiQL) for data access layer (https://apollo.vuejs.org/)
- ESLint, TSLint and Prettier for coding style and code analyzes
- Jest as testing framework
- Google Fonts and Font Awesome for typography and icon toolkit
- NativeScript-Vue for mobile development
The main reason we have chosen Vue.js over React and AngularJS is related to the following artifacts:
- Empowered HTML. Vue.js has many similar approaches with Angular. This helps to optimize HTML blocks handling with the use of different components.
- Detailed documentation. Vue.js has very good documentation which can fasten learning curve for developers.
- Adaptability. It provides a rapid switching period from other frameworks. It has similarities with Angular and React in terms of design and architecture.
- Awesome integration. Vue.js can be used for both building single-page applications and more difficult web interfaces of apps. Smaller interactive parts can be easily integrated into the existing infrastructure with no negative effect on the entire system.
- Large scaling. Vue.js can help to develop pretty large reusable templates.
- Tiny size. Vue.js weights around 20KB keeping its speed and flexibility. It allows reaching much better performance in comparison to other frameworks.
- Makes it easy to publish packages4
- Easier configuration3
- Better tree shaking2
- Provides smaller bundle size2
- Integrates seamlessly with SystemJS1
- Produces very clean code1
- Very reliable1
- Very robust Plugin-API (years old Plugins still work)1
- Very flexible1
- Was built with ESM-Modules in mind1
- No clear path for static assets1
- No Loader like Webpack (need to use sjs or ESM imports)1
- Almost everything needs to be a Plugin1
- Manual Chunking is a bit buggy1
related rollup posts
- Build speed454
- Open source210
- Node streams175
- Lots of plugins84
- Works great with browserify66
- Easy to Learn45
- build workflow4
- Great community3
- Simple & flexible3
- Stylus intergration2
- jade intergration2
- Well documented0
- Clean Code0
related gulp posts
Hi, I am at a point when I discovered I need starter templates to kick off my web projects quickly and easily. I want to set-up my template code with the best or rather a packaging tool that is fast in compiling my Sass code and JS. Should I use gulp or Parcel or Webpack.
I need help please, A.S.A.P
- Open source176
- Automation of minification and live reload166
- Great community60
- SASS compilation7
- Poor mindshare/community support1
related Grunt posts
Using Webpack is one of the best decision ever. I have used to Grunt and gulp previously, but the experience is not the same, and despite I know there are other bundlers like Parcel, Webpack gives me the perfect balance between automatization and configuration. The ecosystem of tools and loaders is amazing, and with WebPack #merge, you can modularize your build and define standard pieces to assemble different build configurations. I don't like processes where you cannot see their guts, and you have to trust in magic a little bit too much for my taste. But also I don't want to reinvent the wheel and lose too much time configuring my build processes. And of course, I love #WebPackDevServer and hot reloading.
- Easy configuration4
- Doesn't always compile as it should1
- Cannot be use with Angular1
related Vite posts
TL;DR: Shall I keep developing with Nuxt.js 2 and wait for a migration guide to Nuxt 3? Or start developing with Vue.js 3 using Vite, and then migrate to Nuxt 3 when it comes out?
Long version: We have an old web application running on AngularJS and Bootstrap for frontend. It is mostly a user interface to easily read and post data to our engine.
We want to redo this web application. Started from scratch using the newest version of Angular 2+ and Material Design for frontend. We haven't even finished rewriting half of the application and it is becoming dreadful to work on.
- The cold start takes too much time
- Every little change reload the whole page. Seconds to minutes of development lost looking at a loading blank page just changing css
- Code maintainability is getting worse... again... as the application grows, since we must create everytime 5 files for a new page (html, component.ts, module.ts, scss, routing.ts)
I'm currently trying to code a Proof of Concept using Nuxt.js and Tailwind CSS. But the thing is, Vue.js 3 is out and has interesting features such as the composition API, teleport and fragments. Also we wish to use the Vite frontend tooling, to improve our time developing regardless of our application size. It feels like a better alternative to Webpack, which is what Nuxt 2 uses.
I'm already trying Nuxt.js with the nuxt-vite experimental module, but many nuxt modules are still incompatible from the time I'm posting this. It is also becoming cumbersome not being able to use teleport or fragments, but that can be circumvented with good components.
What I'm asking is, what should be the wisest decision: keep developing with Nuxt 2 and wait for a migration guide to Nuxt 3? Or start developing with Vue.js 3 using Vite, and then migrate to Nuxt 3 when it comes out?
related Webpacker posts
- Great plugin system1
- Loads anything trough AMD with the right plugin1
related System.js posts
- Easy and awesome13
- Ultra Fast9
- Light Configuration9
- Built-in dev server with live reload4
- Simple to use3
- Has many pre-configurable framework "skeletons"2