What is GreenSock and what are its top alternatives?
GreenSock is a popular JavaScript animation library that provides powerful tools for creating high-performance animations on the web. Key features of GreenSock include support for animating DOM elements, SVG, canvas, and more, along with advanced easing options, timeline control, and compatibility with various browsers. However, one limitation of GreenSock is its learning curve, especially for beginners who are new to animation programming.
Velocity.js: Velocity.js is a fast and lightweight animation library that works well for animating CSS properties and SVG elements. It offers a simple syntax and support for hardware acceleration, leading to smooth animations. Compared to GreenSock, Velocity.js is known for its smaller file size and ease of use, but it may have limited functionalities for complex animations.
Anime.js: Anime.js is a flexible and powerful animation library that supports a wide range of functionalities, including CSS properties, SVG animations, and more. It offers a simple API and customizable animations with built-in easing options. Compared to GreenSock, Anime.js is known for its lightweight nature and ease of use, but it may not offer as many advanced features as GreenSock.
Mo.js: Mo.js is a motion graphics library that specializes in creating custom animations with a focus on shape transformations, path morphing, and complex effects. It offers a unique API for creating dynamic animations and supports various easing functions. Compared to GreenSock, Mo.js is known for its creative possibilities and advanced features, but it may require more time to master due to its specialized approach.
Three.js: Three.js is a popular 3D graphics library that can be used for creating complex 3D animations, interactive experiences, and WebGL projects. It offers powerful tools for rendering 3D scenes, animations, and simulations. Compared to GreenSock, Three.js is known for its capabilities in 3D graphics and virtual reality, but it may have a steeper learning curve and be more focused on 3D animations.
GSAP - GreenSock Animation Platform (GitHub): GSAP is the GitHub repository for the GreenSock Animation Platform, which provides an open-source alternative to the official GreenSock library. It offers the same powerful tools and features for creating animations, along with community support and contributions. Compared to the official GreenSock library, GSAP provides the flexibility of open-source development and customization options.
Popmotion: Popmotion is a versatile animation library that focuses on creating interactive animations for web interfaces, games, and visualizations. It offers tools for animating CSS, SVG, and JavaScript properties with precise control and natural motion. Compared to GreenSock, Popmotion is known for its interactive animations and gestures, but it may have limitations in terms of timeline control and complex animations.
Lottie: Lottie is a library created by Airbnb that allows designers to export animations from Adobe After Effects and use them on the web. It supports JSON-based animations, interactivity, and high-quality vector graphics. Compared to GreenSock, Lottie is known for its seamless integration with design tools and ease of use for designers, but it may have limitations in terms of creating custom animations programmatically.
TweenMax: TweenMax is a powerful animation engine from the GreenSock library that focuses on creating tween-based animations with precise control and ease of use. It offers advanced features such as timeline control, morphing, and synchronization of multiple animations. Compared to the official GreenSock library, TweenMax provides a streamlined approach to tween animations with a focus on simplicity and efficiency.
Velocity Motion: Velocity Motion is an extension of the Velocity.js library that provides additional functionalities for creating advanced animations and interactions. It offers tools for animating CSS properties, SVG elements, and scroll-based animations. Compared to GreenSock, Velocity Motion is known for its extended features and compatibility with the Velocity.js library, but it may require additional setup and configuration for complex animations.
ScrollMagic: ScrollMagic is a popular library for creating scroll-based animations and interactive effects on web pages. It offers tools for triggering animations based on scroll position, user interactions, and viewport visibility. Compared to GreenSock, ScrollMagic is known for its specialized focus on scroll-based animations and effects, but it may have limitations in terms of overall animation control and customization options.
Top Alternatives to GreenSock
- CreateJS
It is a suite of modular libraries and tools which work together or independently to enable rich interactive content on open web technologies via HTML5. These libraries are interoperable with all modern desktop and mobile browsers, and have been thoroughly tested to achieve performance and reliability in the widest range of browsers possible. ...
- BabylonJS
A complete JavaScript framework for building 3D games with HTML5, WebGL, WebVR and Web Audio. ...
- anime.js
It is a lightweight JavaScript animation library with a simple, yet powerful API. It works with CSS properties, SVG, DOM attributes and JavaScript Objects. ...
- Lottie
Lottie is a mobile library for Android and iOS that parses Adobe After Effects animations exported as json with Bodymovin and renders them natively on mobile! ...
- three.js
It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser. ...
- D3.js
It is a JavaScript library for manipulating documents based on data. Emphasises on web standards gives you the full capabilities of modern browsers without tying yourself to a proprietary framework. ...
- jQuery
jQuery is a cross-platform JavaScript library designed to simplify the client-side scripting of HTML. ...
- React
Lots of people use React as the V in MVC. Since React makes no assumptions about the rest of your technology stack, it's easy to try it out on a small feature in an existing project. ...
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We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.
Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem
Hi,
I am looking to build a 3D visualization web application where I can perform different actions with the 3D object. These objects should be stored in a database, instead of a cloud platform, It should also support React and TypeScript. Initially, I looked to start the project using BabylonJS but I found react-three-fiber fiber now I am confused about which one to use.
Thank you, Mahesh
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We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.
Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem
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We use Plotly (just their open source stuff) for Zulip's user-facing and admin-facing statistics graphs because it's a reasonably well-designed JavaScript graphing library.
If you've tried using D3.js, it's a pretty poor developer experience, and that translates to spending a bunch of time getting the graphs one wants even for things that are conceptually pretty basic. Plotly isn't amazing (it's decent), but it's way better than than D3 unless you have very specialized needs.
Hi,
I am looking at integrating a charting library in my React frontend that allows me to create appealing and interactive charts. I have basic familiarity with ApexCharts with React but have also read about D3.js charts and it seems a much more involved integration. Can someone please share their experience across the two libraries on the following dimensions:
- Amount of work needed for integration
- Amount of work or ease for creating new charts in either of the libraries.
Regards
Amit
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The client-side stack of Shopify Admin has been a long journey. It started with HTML templates, jQuery and Prototype. We moved to Batman.js, our in-house Single-Page-Application framework (SPA), in 2013. Then, we re-evaluated our approach and moved back to statically rendered HTML and vanilla JavaScript. As the front-end ecosystem matured, we felt that it was time to rethink our approach again. Last year, we started working on moving Shopify Admin to React and TypeScript.
Many things have changed since the days of jQuery and Batman. JavaScript execution is much faster. We can easily render our apps on the server to do less work on the client, and the resources and tooling for developers are substantially better with React than we ever had with Batman.
#FrameworksFullStack #Languages
I'm planning to create a web application and also a mobile application to provide a very good shopping experience to the end customers. Shortly, my application will be aggregate the product details from difference sources and giving a clear picture to the user that when and where to buy that product with best in Quality and cost.
I have planned to develop this in many milestones for adding N number of features and I have picked my first part to complete the core part (aggregate the product details from different sources).
As per my work experience and knowledge, I have chosen the followings stacks to this mission.
UI: I would like to develop this application using React, React Router and React Native since I'm a little bit familiar on this and also most importantly these will help on developing both web and mobile apps. In addition, I'm gonna use the stacks JavaScript, jQuery, jQuery UI, jQuery Mobile, Bootstrap wherever required.
Service: I have planned to use Java as the main business layer language as I have 7+ years of experience on this I believe I can do better work using Java than other languages. In addition, I'm thinking to use the stacks Node.js.
Database and ORM: I'm gonna pick MySQL as DB and Hibernate as ORM since I have a piece of good knowledge and also work experience on this combination.
Search Engine: I need to deal with a large amount of product data and it's in-detailed info to provide enough details to end user at the same time I need to focus on the performance area too. so I have decided to use Solr as a search engine for product search and suggestions. In addition, I'm thinking to replace Solr by Elasticsearch once explored/reviewed enough about Elasticsearch.
Host: As of now, my plan to complete the application with decent features first and deploy it in a free hosting environment like Docker and Heroku and then once it is stable then I have planned to use the AWS products Amazon S3, EC2, Amazon RDS and Amazon Route 53. I'm not sure about Microsoft Azure that what is the specialty in it than Heroku and Amazon EC2 Container Service. Anyhow, I will do explore these once again and pick the best suite one for my requirement once I reached this level.
Build and Repositories: I have decided to choose Apache Maven and Git as these are my favorites and also so popular on respectively build and repositories.
Additional Utilities :) - I would like to choose Codacy for code review as their Startup plan will be very helpful to this application. I'm already experienced with Google CheckStyle and SonarQube even I'm looking something on Codacy.
Happy Coding! Suggestions are welcome! :)
Thanks, Ganesa
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I am starting to become a full-stack developer, by choosing and learning .NET Core for API Development, Angular CLI / React for UI Development, MongoDB for database, as it a NoSQL DB and Flutter / React Native for Mobile App Development. Using Postman, Markdown and Visual Studio Code for development.
I picked up an idea to develop and it was no brainer I had to go with React for the frontend. I was faced with challenges when it came to what component framework to use. I had worked extensively with Material-UI but I needed something different that would offer me wider range of well customized components (I became pretty slow at styling). I brought in Evergreen after several sampling and reads online but again, after several prototype development against Evergreen—since I was using TypeScript and I had to import custom Type, it felt exhaustive. After I validated Evergreen with the designs of the idea I was developing, I also noticed I might have to do a lot of styling. I later stumbled on Material Kit, the one specifically made for React . It was promising with beautifully crafted components, most of which fits into the designs pages I had on ground.
A major problem of Material Kit for me is it isn't written in TypeScript and there isn't any plans to support its TypeScript version. I rolled up my sleeve and started converting their components to TypeScript and if you'll ask me, I am still on it.
In summary, I used the Create React App with TypeScript support and I am spending some time converting Material Kit to TypeScript before I start developing against it. All of these components are going to be hosted on Bit.
If you feel I am crazy or I have gotten something wrong, I'll be willing to listen to your opinion. Also, if you want to have a share of whatever TypeScript version of Material Kit I end up coming up with, let me know.