Alternatives to Babel logo

Alternatives to Babel

Webpack, TypeScript, CoffeeScript, ESLint, and rollup are the most popular alternatives and competitors to Babel.
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What is Babel and what are its top alternatives?

Babel will turn your ES6+ code into ES5 friendly code, so you can start using it right now without waiting for browser support.
Babel is a tool in the JavaScript Compilers category of a tech stack.
Babel is an open source tool with 37.8K GitHub stars and 4.6K GitHub forks. Here鈥檚 a link to Babel's open source repository on GitHub

Top Alternatives to Babel

  • Webpack

    Webpack

    A bundler for javascript and friends. Packs many modules into a few bundled assets. Code Splitting allows to load parts for the application on demand. Through "loaders" modules can be CommonJs, AMD, ES6 modules, CSS, Images, JSON, Coffeescript, LESS, ... and your custom stuff. ...

  • TypeScript

    TypeScript

    TypeScript is a language for application-scale JavaScript development. It's a typed superset of JavaScript that compiles to plain JavaScript. ...

  • CoffeeScript

    CoffeeScript

    It adds syntactic sugar inspired by Ruby, Python and Haskell in an effort to enhance JavaScript's brevity and readability. Specific additional features include list comprehension and de-structuring assignment. ...

  • ESLint

    ESLint

    A pluggable and configurable linter tool for identifying and reporting on patterns in JavaScript. Maintain your code quality with ease. ...

  • rollup

    rollup

    It is a module bundler for JavaScript which compiles small pieces of code into something larger and more complex, such as a library or application. It uses the new standardized format for code modules included in the ES6 revision of JavaScript, instead of previous idiosyncratic solutions such as CommonJS and AMD. ...

  • Modernizr

    Modernizr

    It鈥檚 a collection of superfast tests or detects as we like to call them which run as your web page loads, then you can use the results to tailor the experience to the user. It tells you what HTML, CSS and JavaScript features the user鈥檚 browser has to offer. ...

  • Scala.js

    Scala.js

    It is a safer way to build robust front-end web applications. With it, typos and type-errors are immediately caught and shown to you in your editor, without even needing to compile your code. Refactor any field or method with ease, with the confidence that if you mess it up the editor will tell you immediately ...

  • Hermes

    Hermes

    It is a JavaScript engine optimized for fast start up of React Native apps on Android. It features ahead-of-time static optimization and compact bytecode. ...

Babel alternatives & related posts

related Webpack posts

Jonathan Pugh
Software Engineer / Project Manager / Technical Architect | 25 upvotes 路 1.3M views

I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:

For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.

Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.

I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.

I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).

I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.

I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.

For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.

For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.

For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.

I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.

So that's my latest mobile stack. What tools do you use? Have you tried these ones?

See more
Johnny Bell
Software Engineer at Weedmaps | 18 upvotes 路 1M views

So when starting a new project you generally have your go to tools to get your site up and running locally, and some scripts to build out a production version of your site. Create React App is great for that, however for my projects I feel as though there is to much bloat in Create React App and if I use it, then I'm tied to React, which I love but if I want to switch it up to Vue or something I want that flexibility.

So to start everything up and running I clone my personal Webpack boilerplate - This is still in Webpack 3, and does need some updating but gets the job done for now. So given the name of the repo you may have guessed that yes I am using Webpack as my bundler I use Webpack because it is so powerful, and even though it has a steep learning curve once you get it, its amazing.

The next thing I do is make sure my machine has Node.js configured and the right version installed then run Yarn. I decided to use Yarn because when I was building out this project npm had some shortcomings such as no .lock file. I could probably move from Yarn to npm but I don't really see any point really.

I use Babel to transpile all of my #ES6 to #ES5 so the browser can read it, I love Babel and to be honest haven't looked up any other transpilers because Babel is amazing.

Finally when developing I have Prettier setup to make sure all my code is clean and uniform across all my JS files, and ESLint to make sure I catch any errors or code that could be optimized.

I'm really happy with this stack for my local env setup, and I'll probably stick with it for a while.

See more

related TypeScript posts

Yshay Yaacobi

Our first experience with .NET core was when we developed our OSS feature management platform - Tweek (https://github.com/soluto/tweek). We wanted to create a solution that is able to run anywhere (super important for OSS), has excellent performance characteristics and can fit in a multi-container architecture. We decided to implement our rule engine processor in F# , our main service was implemented in C# and other components were built using JavaScript / TypeScript and Go.

Visual Studio Code worked really well for us as well, it worked well with all our polyglot services and the .Net core integration had great cross-platform developer experience (to be fair, F# was a bit trickier) - actually, each of our team members used a different OS (Ubuntu, macos, windows). Our production deployment ran for a time on Docker Swarm until we've decided to adopt Kubernetes with almost seamless migration process.

After our positive experience of running .Net core workloads in containers and developing Tweek's .Net services on non-windows machines, C# had gained back some of its popularity (originally lost to Node.js), and other teams have been using it for developing microservices, k8s sidecars (like https://github.com/Soluto/airbag), cli tools, serverless functions and other projects...

See more
Jonathan Pugh
Software Engineer / Project Manager / Technical Architect | 25 upvotes 路 1.3M views

I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:

For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.

Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.

I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.

I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).

I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.

I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.

For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.

For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.

For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.

I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.

So that's my latest mobile stack. What tools do you use? Have you tried these ones?

See more

related CoffeeScript posts

Jake Stein

Stitch鈥檚 frontend is used to configure data sources and destinations and monitor the status of each. Although we have been using AngularJS since its early days, we recently introduced React components into our front end, which many of our developers find easier to work with. We started using CoffeeScript when it was one of the few options for a more expressive alternative to vanilla JavaScript, but today we opt to instead write new code in ES6, which we feel is a more mature alternative.

See more
Eli Hooten

We chose TypeScript at Codecov when undergoing a recent rewrite of a legacy front end. Our previous front end was a mishmash of vanilla JavaScript and CoffeeScript , and was expanded upon haphazardly as the need arose. Without a unifying set of paradigms and patterns, the CoffeeScript and JavaScript setup was proving hard to maintain and expand upon by an engineering team. During a move to Vue.js , we decided to also make the move to TypeScript. Integrating TypeScript and Vue.js is fairly well understood at this point, so the setup wasn't all that difficult, and we felt that the benefits of incorporating TypeScript would outweigh the required time to set it up and get our engineering team up to speed.

Choosing to add TypeScript has given us one more layer to rely on to help enforce code quality, good standards, and best practices within our engineering organization. One of the biggest benefits for us as an engineering team has been how well our IDEs and editors (e.g., Visual Studio Code ) integrate with and understand TypeScript . This allows developers to catch many more errors at development time instead of relying on run time. The end result is safer (from a type perspective) code and a more efficient coding experience that helps to catch and remove errors with less developer effort.

See more
ESLint logo

ESLint

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The fully pluggable JavaScript code quality tool
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Simon Reymann
Senior Fullstack Developer at QUANTUSflow Software GmbH | 27 upvotes 路 1.8M views

Our whole DevOps stack consists of the following tools:

  • GitHub (incl. GitHub Pages/Markdown for Documentation, GettingStarted and HowTo's) for collaborative review and code management tool
  • Respectively Git as revision control system
  • SourceTree as Git GUI
  • Visual Studio Code as IDE
  • CircleCI for continuous integration (automatize development process)
  • Prettier / TSLint / ESLint as code linter
  • SonarQube as quality gate
  • Docker as container management (incl. Docker Compose for multi-container application management)
  • VirtualBox for operating system simulation tests
  • Kubernetes as cluster management for docker containers
  • Heroku for deploying in test environments
  • nginx as web server (preferably used as facade server in production environment)
  • SSLMate (using OpenSSL) for certificate management
  • Amazon EC2 (incl. Amazon S3) for deploying in stage (production-like) and production environments
  • PostgreSQL as preferred database system
  • Redis as preferred in-memory database/store (great for caching)

The main reason we have chosen Kubernetes over Docker Swarm is related to the following artifacts:

  • Key features: Easy and flexible installation, Clear dashboard, Great scaling operations, Monitoring is an integral part, Great load balancing concepts, Monitors the condition and ensures compensation in the event of failure.
  • Applications: An application can be deployed using a combination of pods, deployments, and services (or micro-services).
  • Functionality: Kubernetes as a complex installation and setup process, but it not as limited as Docker Swarm.
  • Monitoring: It supports multiple versions of logging and monitoring when the services are deployed within the cluster (Elasticsearch/Kibana (ELK), Heapster/Grafana, Sysdig cloud integration).
  • Scalability: All-in-one framework for distributed systems.
  • Other Benefits: Kubernetes is backed by the Cloud Native Computing Foundation (CNCF), huge community among container orchestration tools, it is an open source and modular tool that works with any OS.
See more
Johnny Bell
Software Engineer at Weedmaps | 18 upvotes 路 1M views

So when starting a new project you generally have your go to tools to get your site up and running locally, and some scripts to build out a production version of your site. Create React App is great for that, however for my projects I feel as though there is to much bloat in Create React App and if I use it, then I'm tied to React, which I love but if I want to switch it up to Vue or something I want that flexibility.

So to start everything up and running I clone my personal Webpack boilerplate - This is still in Webpack 3, and does need some updating but gets the job done for now. So given the name of the repo you may have guessed that yes I am using Webpack as my bundler I use Webpack because it is so powerful, and even though it has a steep learning curve once you get it, its amazing.

The next thing I do is make sure my machine has Node.js configured and the right version installed then run Yarn. I decided to use Yarn because when I was building out this project npm had some shortcomings such as no .lock file. I could probably move from Yarn to npm but I don't really see any point really.

I use Babel to transpile all of my #ES6 to #ES5 so the browser can read it, I love Babel and to be honest haven't looked up any other transpilers because Babel is amazing.

Finally when developing I have Prettier setup to make sure all my code is clean and uniform across all my JS files, and ESLint to make sure I catch any errors or code that could be optimized.

I'm really happy with this stack for my local env setup, and I'll probably stick with it for a while.

See more
Modernizr logo

Modernizr

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Respond to your user鈥檚 browser features
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