Team Lead at Alert 21·
Needs advice
on
FirebaseFirebase
and
Socket.IOSocket.IO

We (my team) are building an App where we want to have Bi-directional texting, Single Directional Picture, and audio transfer.

We are building all this using Flutter.

There will essentially be 3 apps, 2 Mobile-based (Android and iOS) and 1 Microsoft Based. We've built up most of the code already, and made a few major mistakes but fixed it(namely had no proper state management).

How things will work:

Person A has a Mobile app 1, Person A presses a button that sends a "communication request" into a Pool of requests. Person B on Desktop App chooses a "communication request" from the pool, and engages in Bi-directional texting with Person A. Person B also opens communication with Person C who is on Mobile app 2, and they engage in Bi-directional texting. Person C will be notified of communication requests through Push Notifications.

So far we've been using Socket.IO, however, I'm starting to think that's not the best.

A problem we've encountered so far is that Person A(Mobile App 1 User), is the person who sends a "communication request" into the "Communication Pool". The Mobile App 1 User, can "cancel" the communication at any point in time. When they do that, I would like for a notification to be sent to Person B, the Desktop User, For them to pick up another communication request.

I am not sure how this should be done however, should it be done in the Back-end, then how does the Front-end get notified of the change?

Any advice on which to choose?

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4 upvotes·163.1K views
Replies (1)
web developer at tunisofts·
Recommends
on
Firebase
Socket.IO

It's so simple when you use Firebase to manage the requests just make new field to the request for example callstate with values like "requesting" "incall" "cancelled" and both A and B can update this field.

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3 upvotes·16.6K views
Avatar of Jomai Omar

Jomai Omar

web developer at tunisofts